We've got our 100th hero Kinesis
incoming and we aint afraid to show it! Starting today is our 100th hero
celebration event, where we're giving away and unlocking oodles of
content for both F2P and legacy players all week long.
If you hadn't noticed already, we've already activated double silver
coin matchmaking and taken 75% off the gold coin prices of all non-Early
Access heroes. The free hero rotation pool even got a little classic
HoN loving for this week. Now for the fun part.
For the next week, we'll be giving away over $100,000 worth of Gold
Goblin Coins. To qualify to win these coins, all you have to do is log
in and win a matchmaking game of HoN. This will give you one entry to
win a piece of our $100,000 Gold Coin Giveaway. You'll only be entered
once each day, but dont let that stop you from Coins will be dispersed
as follows:
Monday-Friday -
1000 x $10 Gold coin packages each day
Saturday-Sunday -
1000 x $50 Gold coin packages
Sunday -
One Grand Prize Winner of 100,000 Gold Goblin Coins
The future of Newerth hangs in the balance as Flux and his team of iconic heroes attempt to bring an end to the Apocalypse. Only two horsemen remain as Horseman Death rears his ugly head in this exciting conclusion to the Apocalypse. Does Flux have what it takes to stop the Horsemen once and for all?
I am contemplating writing a short article on how decent Steamboots can be for your health and mana and I was wondering whether anyone had any comments to make on why Steamboots is such an amazing item - feel free to just comment on this blog and let me know.
-Ezarox
P.S. There will be maths involved in my article! :)
Just how much should you care about your HoN game?
Having played Heroes of Newerth since the beta and DotA for many years before that, I found myself emotionally invested in nearly every match; practically jumping for joy at a victory or seeking the nearest swimming pool to lower my seemingly high body temperature when facing a loss. It struck me recently that perhaps that level of concentration and involvement in a game isn’t necessary; considering the high number of games that most players join. I was actually surprised when I took a step back from the computer at some points and realised that there was no point raging over the microphone at the 11-1-0 Scout that I believed was ruining my day - especially considering there was a good chance of the same situation occurring in the matches I was yet to join that day.
Once you’re no longer angry at your teammate or opponent, or striving to destroy any hope the enemy has at winning, it turns into a game that you truly play for fun - not to let out your anger at people you can’t see. There is also a point to be made about transferrable violence, where after playing a game of HoN as Blood Hunter and being humiliated by a Demented Shaman you leave your computer and beat your (perhaps imaginary) wife - or dress up as one of the heroes and slaughter 24 people (which someone has actually done - just not a HoN player (yet)). That whole crisis could be averted, and 24 lives saved, if you sat back in your chair and commented calmly. On the same note, the community level would be enhanced on a public level if this occurred. If everyone behaved in a calm manner there would probably be no reason to rage; Scouts would use their electric eyes in the river at level 1, there would be no teams full of agility heroes and the leaver count would drop significantly.
The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all – Kinesis. Let the Hellbourne beware the power of his mind.
Kinesis is a ranged intelligence hero who uses his surroundings to
mercilessly pummel his enemies. The more havoc he wreaks, the harder it
is for his enemies to take him down!
Abilities Teaser :
All the Little Things
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Both HoN and DotA2 are games full of small differences. Being a native DotA
player since the early 2000s when DotA got started, I remember quite
vividly ex...