Wednesday, September 30, 2009
Tuesday, September 29, 2009
Pandamonium
From Heroes of Newerth Facebook, I upload it, so all of my dear visitors can watch it here !
Very cool hero, blink type again I think
Panda Based Heroes - The Next Upcoming Heroes

"He is coming, the Panda Warrior. He has some very fun & unique abilities and I am very excited to see the reaction of HoN players."HoN Facebook
Monday, September 28, 2009
From Forum : Hero's from DOTA which are implemented already and which are not.
Dota/HON Hero port List.
IF for example the Faerie Dragon is already implemented and you think I am wrong, pleaser refer to it with for example:
- To ensure FULL UNDERSTANDING FOR EVERYONE I use the reference number system. Please, I encourage to use it. To save me and you time! I wont have to look up hero NAMES then or shortcuts.
IF for example the Faerie Dragon is already implemented and you think I am wrong, pleaser refer to it with for example:
"The Faerie dragon IS already Implemented, please change SEI(3)" (or Sei3, I dont care much)
- DHC = Dota Hero Count
- DHONDPC = Dota to Heroes of Newerth Direct Port Count
- D/H DONE% = Dota/Heroes of Newerth percentage DONE of how much % all heroes are ported. (To see if all heroes are actually taken from dota or not!)
- DHC: 93 | DHONDPC: 41.
- D/H DONE% = 44% done.
- Dota: | HON:
- Sentinel INT:
- Reference shortcut: ("SEI(number)")
- Crystal Maiden - Glacius
- Enchantress - Not yet implemented.
- Faerie Dragon - Not yet implemented.
- Holy Knight - Ophelia (Comented by LegoPirate)
- Keeper of the Light - Not yet implemented.
- Lord of Olympia (zeus) - Thunderbringer
- Prophet (MalfurioN) - Not yet implemented.
- Silencer - Not yet implemented.
- Slayer - Pyromancer
- Storm Spirit - Not yet implemented.
- Windrunner - Not yet implemented.
- Sentinel STR:
- Reference shortcut: ("SER(Number")
- Admiral - Not yet implemented.
- Beastmaster - Not yet implemented.
- Centaur Warchief - Not yet implemented.
- Earthshaker - Behemoth
- Omniknight - Jereziah
- Pandaren Brewmaster - Not yet implemented.
- Rogue Knight - Hammerstorm
- Stone Giant - Pebbles
- Treant Protector - Keeper of the Forest
- Sentinel AGI:
- Reference shortcut: ("SEA(number)")
- Anti mage - Magebane
- Dwarven Sniper - Not yet implemented.
- Juggernaut - Swiftblade
- Lone Druid - Wildsoul
- Moon Rider - Moon Queen
- Morphling - Not yet implemented.
- Naga Siren - Not yet implemented.
- Phantom Lancer - Not yet implemented.
- Priestess of the Moon - Valkyrie
- Stealth Assassin - Night Hound
- Troll warlord - Not yet implemented.
- Scourge INT:
- Reference shortcut: ("SCI(Number)")
- Bane Elemental - Succubus
- Demon Witch - Not yet implemented.
- Oblivion - Not yet implemented.
- Dark seer - Not yet implemented.
- Death prophet - Defiler
- Obsidian Destroyer - Not yet implemented.
- Enigma - Tempest
- Lich - Plague Rider
- Necrolyte - Soul Reaper. (wrong name pointed out by [TuN]Hippie
- Queen of Pain - Wretched Hag
- Warlock - Hellbringer
- Scourge STR:
- Reference shortcut: ("SCR(number)")
- Axe - Legionnaire
- Chaos Knight - Not yet implemented.
- Doom Bringer - Not yet implemented.
- Lifestealer - Predator (Not to 100%, commented by LegoPirate)
- Lord of Avernus - Accursed
- Lycanthrope - War Beast
- Night Stalker - Not yet implemented.
- Pit Lord - Not yet implemented.
- Butcher - Devourer
- Skeleton King - Not yet implemented.
- Slithereen Guard - Pestilence
- Undying - Not yet implemented.
- Scourge AGI:
- Reference shortcut: ("SCA(number)")
- Bloodseeker - Blood Hunter
- Bone fletcher - Not yet implemented.
- Broodmother - Not yet implemented.
- Nerubian Assassin - Not yet implemented.
- Nerubian Weaver - Not yet implemented.
- Phantom Assassin - Not yet implemented.
- Shadow Fiend - Soulstealer
- Soul Keeper - Not yet implemented.
- Spectre - Not yet implemented.
- venomancer - Slither
- Netherdrake - Not yet implemented.
- Neutral AGI:
- Reference shortcut: ("NA(Number)")
- Bounty Hunter - Not yet implemented.
- Drow Ranger - Not yet implemented.
- Faceless Void - Chronos
- Geomancer (meepo) - Not yet implemented, but there's a suggestion on the forums
- Lightning Revenant - Not yet implemented.
- Gorgon - Not yet implemented.
- Templar Assassin - Not yet implemented.
- Ursa Warrior - Not yet implemented.
- Vengeful Spirit - Andromeda - added 01.09.2009
- Neutral STR:
- Reference shortcut: ("NS(Number)")
- Alchemist - Not yet implemented.
- Bristleback - Armadon
- Clockwerk Goblin - Pharaoh
- Dragon Knight - Not yet implemented.
- Magnataur - Not yet implemented.
- Sacred Warrior - Not yet implemented.
- Sand King - Magmus
- Spiritbreaker - Not yet implemented.
- Tidehunter - Not yet implemented.
- Neutral INT:
- Reference shortcut: ("NI(Number)")
- Gobling Techies! - Not yet implemented.
- Invoker! - Not yet implemented.
- Necro'lic - Not yet implemented.
- Ogre magi - Blacksmith
- Shadow Priest - Demented Shaman
- Shadow Shaman - Pollywog Priest
- Tinker - Not yet implemented.
- Tormented Soul - Torturer (commented by LegoPirate and Phax)
- Twin Head Dragon - Not yet implemented.
- Witch Doctor - Voodoo Jester
- Unsure heros that can be debated / chosen by the community to an DOTA Hero:
- Scout (25% Sniper 25% Gondar 50% new) - Commented by LegoPirate
- Arachna (50% Drow 37,5% Viper 12,5% new) - Commented by LegoPirate
I have made this list with an old HON Hero list I found on ze googles. So please remember me of hero's i've forgotten. I would like to encourage no trolling on it all and would like to hear what you think is right and what is not.
- New Heroes (that are not based on 100%-DOTA versions, even if they have some abilities of old Dota heros)
- The madman (100% new)
- The Dark lady (100% new)
- Puppet Master (100% new)
- Zephyr (100% new)
- Nymphora (100% new)
- Kraken (100% new)
- Maliken (100% new) MALIKEN IS NOT PUCK, GET USED TO IT.
Sunday, September 27, 2009
Saturday, September 26, 2009
Ophelia Army Guide
Ophelia
portuguese-brazilian
created by HoLy`

portuguese-brazilian
created by HoLy`

Opa! Hoje irei apresentar a vocês o meu guia para jogar com Ophelia.
Antes de tudo, este guia destina-se a jogar em time, isso quer dizer que para o guia funcionar de forma adequada, é necessário que você ande junto com seu time para receber todos os benefícios. Seja para caçar heróis ou pushar uma lane, ande junto com seu time.

Começo de jogo
É importante que Ophelia vá procurar por algum(ns) creep(s) na floresta (pelo menos um creep) para que comece o jogo com uma opção para tankar outros creeps da floresta ou heróis.
Conforme você for pegando mais creeps, você poderá achar difícil controlar a Ophelia e seus creeps separadamente, para isso você pode assimilar cada creep com CTRL+1, CTRL+2, etc para reselecioná-los rapidamente e soltar a skill deles.
Listarei as builds e táticas para os creeps e itens mais importantes para a Ophelia:
Técnicas de Ophelia (skills)
Nature's Wrath 100 Mana 14 Cooldown 7 DuraçãoAplica os efeitos em um alvo inimigo: Lerda 8 / 16 / 24 / 32% Velocidade de Movimento. Dura 7 segundos e no final desses 7 segundos causa 7 / 14 / 21 / 28% de dano físico para o dano que ele tenha tomado nesse tempo.
Ophelia's Judgement 175 Mana 30 CooldownEsta magia pode ser usada em diferentes tipos de alvo.
Se o alvo for um inimigo, ela causa um dano aleatório entre 50~100 / 100~200 / 150~300 / 300~400 de dano físico.
Se o alvo for um creep que você controla, ele é levado a fonte instantaneamente.
Se o alvo for um herói aliado, ele é levado a fonte depois de poucos segundos.
Se o herói aliado sair de um raio de 200 dessa magia, ele não será teleportado.
Command 100 Mana 30 CooldownPermite você controlar um creep que não seja do símbolo vermelho (creeps de alto nível como dragões). Você pode ter sob seu controle 1/2/3/3 creeps, e eles receberão um buff de 50/150/250/300 de HP.
Ophelia's Touch 200/300/400 Mana 120 CooldownCura todos os heróis aliados no mapa inteiro por 200/300/400 de HP.
Os creeps sobre seu controle são totalmente curados.
Wednesday, September 23, 2009
Kunkka's DotA Artwork Galore
Here's the masterpiece of Kunkka on his deviantart
That was used by the Icefrog to be the famous big brother of Heroes of Newerth or DotA loading screen..The latest one amused me a lot, so cool...That's why I post it here..




But don't worry, one of my dear blog visitor named Ang, will draw me the pic of Heroes of Newerth 5 v 5 He said, FYI, he's the winner of my blog contest, ya can see the pic of pestilence in my blog...
That was used by the Icefrog to be the famous big brother of Heroes of Newerth or DotA loading screen..The latest one amused me a lot, so cool...That's why I post it here..




But don't worry, one of my dear blog visitor named Ang, will draw me the pic of Heroes of Newerth 5 v 5 He said, FYI, he's the winner of my blog contest, ya can see the pic of pestilence in my blog...
Tuesday, September 22, 2009
Monday, September 21, 2009
Blog is Back
I'm having my school break, for 1 week,18 Sept-28 Sept, I'm going to Lombok island and there're some probs with the internet connection, I can't update my Heroes of Newerth, also my blog..
But now, fortunately, the internet is back..
So I can update my blog, and the patch version 0.1.46 !
Yay, got my own screenshots and upload it to my blog !
For rawr that seiz my blog quality is going downhill, I just very sorry for the inconvinience...I'm back and I'll try my best to update my blog properly !
But now, fortunately, the internet is back..
So I can update my blog, and the patch version 0.1.46 !
Yay, got my own screenshots and upload it to my blog !
For rawr that seiz my blog quality is going downhill, I just very sorry for the inconvinience...I'm back and I'll try my best to update my blog properly !
Plague Rider - Lich Equivalent


My game, using id : bixlow, here's the screenshot of Plague Rider,
as what I read in the BetaForums, many player seiz that his ulti projectile speed is still need balancing
I leave the game, so I can see the ulti...
But sooner after I got back from the beach, I'll play HoN to try this 2 new hero !
Youtube HoNers !

These are the Heroes of Newerth's videomaker
Click the link for their complete video series !
Vegetas
LeagueCivilized
SvanteHansson
TheHeeHo
HatTrickGamer
x900lbGorillax
Soul Reaper - Necrolyte Equivalent


Here's the screenshot of Soul Reaper, with the new HoN's Feature, the recommended shop for every heroes
Saturday, September 19, 2009
2 New Heroes !
This is Soul Reaper - Necrolyte Equivalent

His Hero Guide


And this is Plague Rider - Lich Equivalent
(the people who already played this seiz that the ulti projectile speed is too slow, so it needs changes)



Guys, I'm having my holiday here, so I still can't play HoN (T_T)
So I can get the great screenshots here, I just grab it from the beta.forums
But I will keep trying to play HoN sooner !
His Hero Guide


And this is Plague Rider - Lich Equivalent
(the people who already played this seiz that the ulti projectile speed is too slow, so it needs changes)


Guys, I'm having my holiday here, so I still can't play HoN (T_T)
So I can get the great screenshots here, I just grab it from the beta.forums
But I will keep trying to play HoN sooner !
Patch Version 0.1.45 & 0.1.46

Date Uploaded: 09/19/2009
Patch Size : 8.46Mb
Version 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games
Maliken
- Fixed him to actually be playable
Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog
Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4
Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master
- Added a popup number to Execution displaying the exact amount of damage done
Wild Soul
- Fixed so he no longer applies Wild to the entire team
Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling
Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
*Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
*Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
*Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
*+1 charge when a hero dies within 1000 units of you
*1 Mana Regen per charge
*Loses half charges on death
*Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
*Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
*2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
*DoT damage does not count as combat damage
- Enhanced Marchers reworked
*Now takes a Gloves of the Swift instead of a Ringmail
*Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed
- Steamboots reworked
*Now takes a Ringmail instead of a Gloves of the Swift
*Recipe cost removed
*Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
*Lists recommended items that work well on the current hero
New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA
Heroes
Accursed
- Cauterize range reduced from 600 to 300
Andromeda
- Fixed Andromeda stun projectile speed
Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10
Armadon
- Fixed story
- Restless attack speed changed to bonus damage
*10/20/30 damage with 4/8/12 per charge
Behemoth
- Shockwave now deals half damage from corpses
Blood Hunter
- Base armor reduced by 2
Chronos
- Time Freeze cooldown reduced to 1.5
Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target
Devourer
- Fixed hook to disable the target while they are traveling back to him
Electrician
- Static Grip now breaks Sleep
Glacius
- Fixed story
Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
*Buffed the awesome- factor of this description by 200%
Kraken Remake
- Drench
*Removed
- Tsunami Charge
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
- Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds
*The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool
*Damage dealt to enemy units increased from 150/225/300 to 150/300/450
*Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6
*Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%
Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.
Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2
Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)
Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10
Moon Queen
- Moon Beam now has a .6 stun at all levels
Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target
Pebbles
- Chuck cooldown reduced from 15 to 10
Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master
Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep
Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged
Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)
Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second
*Toggling off Vanish will initiate a 24/18/12/6 second cool down
*Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye
*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
*Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity
*Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.
*Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
*Removed
- Marksman Shot
*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)
*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
- New Ability: Disarm
*Ability slot 3 (E)
*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack
Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400
Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2
Valkyrie
- Call of the Valkyrie random chance to hit removed
Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
War Beast
- War Beast's Ultimate now has no cast time
Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form
*Bear's root damage increased to 60 damage per second
Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7
Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels
Friday, September 18, 2009
Thursday, September 17, 2009
Wednesday, September 16, 2009
Cool Upcoming Update

"A new shop will be appearing soon which will hold recommended items for the hero you are currently playing"
From Heroes of Newerth Twitter
So it means for the beginner, we just have to shop on that new shop if we don't know what item we should buy !
Cool HoN !
Tuesday, September 15, 2009
Annoucement !

From Heroes of Newerth Facebook
"We have a new challenge. When we hit 200,000 fans we will open up beta registrations for 24 hours. We will notify all the facebook fans via a fan update (as usual). Let's get to 200,000 quickly by spreading the word! *I still have a video fourthcoming, don't worry I didn't forget :)"
7 hours ago
Be The Fans Now ! Current Fans : 141.201 need about 59K more fans !
And also From Heroes of Newerth Twitter
"The upcoming heroes : Lich, Mercurial, Necrolyte and a Panda based hero!"
Sunday, September 13, 2009
Saturday, September 12, 2009
Maliken : Hellbourne Strength
I just played Maliken when I know that he's released and there were a new patch version
After I patched mine, then let the game begin
I sucks in the early game, but I got bloodlust in level 1, amazing...
I just suggest ya guys to pick the skill 1 and 3 maybe, if you want to be the tanker, pick 2...
Great skill, tanker, cool hero, that's Maliken !

When I use my brother id named Optimux

Here's Maliken's Hero Info

Normal Maliken

Devil Maliken - His ulti, going crazy..Ranged attack !
After I patched mine, then let the game begin
I sucks in the early game, but I got bloodlust in level 1, amazing...
I just suggest ya guys to pick the skill 1 and 3 maybe, if you want to be the tanker, pick 2...
Great skill, tanker, cool hero, that's Maliken !

When I use my brother id named Optimux

Here's Maliken's Hero Info

Normal Maliken

Devil Maliken - His ulti, going crazy..Ranged attack !
Friday, September 11, 2009
Patch Version 0.1.44 Changelog

Size : 0.15 Mb
Version 0.1.44
--------------
- Fixed french translation files
- Fixed Maliken's flame sword mode
Patch Version 0.1.42 & 0.1.43 Changelog

NOTE: Maliken's flame sword mode isn't working. We'll be uploading a fixed patch soon.
Size : 8.58 Mb Version 0.1.43 Patch Notes - Added Maliken's game files Version 0.1.42 Patch Notes General
- Fixed effects on torches
- Tweaks to the Caldavar map
- Hellbourne secret shop trees fixed
- Hellbourne mid tower area tweaked
- Hellbourne forest changed
- Legion forest added a tree to the right side
- Fix the blockers. This will stop heroes from blinking to the edge of the map and running around.
- Move the tree on the hill near the top rune to fix the ward spot here
- Fixed a typo in the Regeneration Rune
- Kongor out-of-zone leash time set to 6.5 seconds (from 8)
- Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff
- Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc)
- Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type
- Gadgets have magic immunity as well as immunity to several other things
- Forced movements break channeling
- Fixed spectator crash
- Striped down spectator interface to something a lot cleaner
- Fixed fog of war for spectators
- Added Quad Kill and Annihilation
- Added countdown start sound in the game lobby
- Added Rage Quit!
- Added hellbourne destroyed tower, legion destroyed tower, and base under attack sounds
- Added pause/unpause button on the menu screen
- 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse
- Portal Key, Kraken's Charge, Mageblane's Flash, Wretched Hag's Flash of Darkness, Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized
- Updated French string tables
- Fixed effect when someone tries to swap with you on the hero select screen
- Runes will no longer be killed by random splashing effects
- Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings
- Fixed Haste rune to properly give max move speed through snares
- Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc)
- Update the add friend button in the ingame F10 menu.
- Map pings are now played at the location of the event for the following occurences:
- Hero kills (by any hero, creeps or neutrals)
- Tower kills
- Building under attack
- The following actions can be done and not interrupt channeling
- Arachna's Webbed Shot toggle
- Electrician's Shield
- Changing Steam Boots
- Shrunken Head
- Assassin Shroud
- Kill experience is only rewarded to the killing team (Neutrals can once again steal kills)
- Illusions tweaked so spells will work properly on them again
- Language tab nudged slightly to the right
- Fixed team stats on end game screen
- Maliken, Hellbourne Strength
- Minotaurs: Increased size slightly
- Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
- Dragons: Removed magic immunity from the smaller dragons
- Hunters: Added Magic Immunity
- Blue Ogre: Added Icy Cold Armor
- Predasaurs: Removed Magic Immunity
- Skeleton King: Added King's Grip, immobilizes targets for 1.5s
- Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time
- Order of items in the shop tweaked slightly
- Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400
- Ability tooltips show the changes in green
- Stormspirit updated to let you cyclone yourself
- Symbol of Rage is now listed under Morph instead of Protective
- Savage Mace is now listed under Morph instead of Combative
- Geometer's Bane is now listed under Combative instead of Morph
- Bound Eye can now see wards and range increased to 1100
- Barbed Armor now returns pure damage
- Brutalizer's stun duration changed from 1 to 1.4
- Portal Key tweaked so DoTs will now trigger the blink cooldown
- Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner
- Abyssal Skull aura fixed to not affect enemy units
- Lifesteal effect fixed so it doesn't play if you're ranged
- Frostfield Plate updated
- Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed
- Staff of the Master updated
- Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300
- Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost
- Nullfire Blade reworked
- Can now be upgraded once
- Nullfire Purge now instantly kills Summoned Units
- Charges lowered form 10 to 8
- No longer enters targetting mode if out of charges
- Geometer's Bane reworked
- Changed recipe and removed manaburn
- This item can now be disassembled in your stash.
- Puzzlebox Fixed
- Fixed Mauler to properly burn 25,50,75 mana per level
- Fixed Wizard to properly deal damage to the target burned proportional the amount of mana burned
- Savage Mace tweaked
- Now grants True Strike to heroes, making none of their attacks miss
- Enhanced Marchers fixed
- Can no longer pass through fissure or mummies
- Added a "NEW" tag on items in the shops that are new this patch so they can be easily located
- Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units
- Snake Bracelet added to the Relics Shop. Grants 25% evasion
- Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units.
- Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used
- Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler
- Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage
- Flame Consumption is now boosted by Staff of the Master
- Tooltip added to her aura
- New story description
- Model scaled down by ~10%
- Applied a Disjoint to Swap so projectiles will not follow a swapped target
- Added a few seconds of sight to Aurora
- Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second
- Changed her attack action time from 300ms to 400ms
- Harden Carapace now lasts 6 seconds at all levels
- New story description
- Increased Shockwave's initial damage slightly
- Cleaned up running animation
- Fixed Chronofield not stopping Invulnerable units or Towers
- Chronofield is now boosted by Staff of the Master
- Time Freeze will now go through Magic Immunity
- Time Freeze now deals magic damage, not physical
- Storm Cloud is now boosted by Staff of the Master
- Reworked Arcane Hide, it now also reduces damage from abilities (details below)
- Devour is now boosted by Staff of the Master
- Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off
- Lowered the projectile grab hit box by 10
- Lowered the casting range on hook so the actual projectile extends past the 'click point' properly
- Cast range will say 900, but hook itself will travel 1000 units still
- Now fights for the Legion
- Changed the aura values to 0.5/1/1.5/2
- Remade Tundra Blast
- Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed
- Remade Hammer Throw
- Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away
- Removed aura
- Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm
- Fixed attack animation timing
- So, apparently jeraziah was mispelled the whole time JerAziah with an A, not an e. fixed
- Fixed the tree check on Camouflage to properly check the target, not the Keeper
- Whirlpool will no longer teleport gadgets (such as wards)
- Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300.
- He can now properly spin while stunned, hexxed, or any other status effect
- Changed attack impact time from 0.6 seconds to 0.3 seconds
- Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75)
- Fixed an issue with Eruption
- Eruption is now boosted by Staff of the Master
- Fixed Volcanic Touch to assign the blowup damage to Magmus
- Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land
- Updated Moon Finale to have a static 160s cooldown
- Corrected casting point on Cloud to be 400ms instead of 500ms
- Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target.
- Staff of the Master now grants her a new ability: Nymph's Call
- Ophelia's Touch is now boosted by Staff of the Master
- Fix to Chuck so units cannot blink or leap out of it while in midair
- Changed Swarm to be able to be cast on Magic Immune targets
- Gore will now go through Magic Immunity
- Gore's bonus damage increased to 40/50/60/70, from 25 at all levels
- Updated the Gore tooltip to be more accurate
- Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Modified Voodoo Wards
- The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed
- Fixed attack animation timing
- Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target
- Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion)
- Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied)
- Lowered cast action time on Terror to 0 seconds
- Lowered cool down on Terror to 120 seconds from 150
- Terror's reactive buff will no longer apply to gadgets (such as wards)
- Remade Fervor
- Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds
- Ultimate with Staff of the Master damage reduced by 100
- Placing an Electric Eye will no longer break Vanish's stealth
- Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one.
- Fixed ultimate to not slide around with him
- Increased his turn rate from 320 to 400
- Default hotkeys now changed to Q W E over D F G
- Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage)
- Magic Immune targets are no longer put to sleep if they attack a slept target
- Allies can now attack each other to break the sleep (and transfer it to themselves)
- Attack animation is now disabled during Swift Slashes
- This smooths out the animation, he still attacks between hits
- Items can now be used during Swift Slashes
- Swift Slashes is now boosted by Staff of the Master
- Counter-attack now works against ranged heroes
- Stun duration from Glacial Blasts changed from .6 to 1 second
- Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals
- Corrected casting point on abilities from 300ms to 400ms.
- Fixed attack animation timing and projectile speed
- Fixed Call of the Valkyrie to no longer hit invisible enemies
- Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo)
- No longer can use items while Leaping
- Changed Metamorphosis to always give max move speed
- Fixed Wind Control
- Should now properly slow enemies
- Fixed Melee Evasion Tooltip
Thursday, September 10, 2009
Wednesday, September 9, 2009
From Heroes of Newerth Facebook
"Today we handed out invites to 200,000 accounts. This should significantly grow the population for HoN. Hopefully all you peeps looking to get a key can find one. We'll give a facebook key giveaway again soon, so make sure you become a fan."
From Heroes of Newerth Facebook 12 hours ago
Remember, be the Fans !
From Heroes of Newerth Facebook 12 hours ago
Remember, be the Fans !
Sunday, September 6, 2009
Saturday, September 5, 2009
Friday, September 4, 2009
Announcement & News

First topic is the server maintenance, so HoN already post in the Beta Forum that they're having a server maintenance, here's the posting :
"

Server Maintenance Postponed, now 9/4
Faithful users,
The servers will be going down for maintenance again Friday morning. Expected downtime is approximately 1 hour, starting around (no promises on exact time) 10:00 EST / 7:00 PST. All servers including games and website will be down during this maintenance.
Thank you for your continued patience.
----updated Thursday 15:26 EST / 12:26 PST "
Link to post
Next about the Heroes of Newerth NDA, that has been lifted now,yeay...
The servers will be going down for maintenance again Friday morning. Expected downtime is approximately 1 hour, starting around (no promises on exact time) 10:00 EST / 7:00 PST. All servers including games and website will be down during this maintenance.
Thank you for your continued patience.
----updated Thursday 15:26 EST / 12:26 PST "
Link to post
Next about the Heroes of Newerth NDA, that has been lifted now,yeay...
'NDA lifted!
With the unveiling of our website, http://www.heroesofnewerth.com we are lifting the NDA on HoN. Feel free to chat, post pics, videos, etc, wherever you want!
__________________
For help and support on Heroes of Newerth, email support@heroesofnewerth.com "
Link to post
The last one, is the most important, about s2games plan in the future, they're working on it now guys...
"
For help and support on Heroes of Newerth, email support@heroesofnewerth.com "
Link to post
The last one, is the most important, about s2games plan in the future, they're working on it now guys...
"
What S2 Is Working On 8/26 Edition
I wanted to throw out another update of things we're currently working on:
1.) Spectator / Replay Interface: This is an interface specific to spectating or watching a replay. It will have more information and options to expand & collapse lots of detailed information panels.
2.) Practice Mode: The ability to locally create a game on any map, play as any hero, give gold, give experience, spawn other heroes and units, change heroes, etc... This change will allow you to experiment in the game and test maps (when you get the editor
) This will also disallow single player games on remote servers which will increase our server capacity.
3.) Chat Server Scalability: We've just recently streamlined the Chat Server's speed and CPU usage and are working on making it fully scalable. This is the last piece of the puzzle for system wide scalability.
4.) New Heroes: We will continue to push out new heroes. Here is a list of the next group of heroes we're working on. (a) Maliken: New strength Hellbourne hero (b) Andromeda: Vengeful Spirit port - Already (c) Sand Wraith: Mercurial (Spectre) port (d) Panda dude: New hero based on a panda (we had to do it guys!) (e) Diseased Rider: Lich port
We will also be working on other polishes, tweaks, balances, mechanics (game pausing), etc... while the rest of this is going on.
I hope this update helps you feel good about what is going on with HoN. I hope you feel as though we are getting a lot accomplished. Just think, this is a small self-funded team. Just image with the success of HoN & increased capital and more developers what we can get done (yes, *wink* *wink*, pre purchasing is good hehe). Ok, sorry, that what the capitalistic pig in me coming out. Back to developer mode - thanks for testing and thanks for the feedback everybody!
"
Link to post
1.) Spectator / Replay Interface: This is an interface specific to spectating or watching a replay. It will have more information and options to expand & collapse lots of detailed information panels.
2.) Practice Mode: The ability to locally create a game on any map, play as any hero, give gold, give experience, spawn other heroes and units, change heroes, etc... This change will allow you to experiment in the game and test maps (when you get the editor
) This will also disallow single player games on remote servers which will increase our server capacity.3.) Chat Server Scalability: We've just recently streamlined the Chat Server's speed and CPU usage and are working on making it fully scalable. This is the last piece of the puzzle for system wide scalability.
4.) New Heroes: We will continue to push out new heroes. Here is a list of the next group of heroes we're working on. (a) Maliken: New strength Hellbourne hero (b) Andromeda: Vengeful Spirit port - Already (c) Sand Wraith: Mercurial (Spectre) port (d) Panda dude: New hero based on a panda (we had to do it guys!) (e) Diseased Rider: Lich port
We will also be working on other polishes, tweaks, balances, mechanics (game pausing), etc... while the rest of this is going on.
I hope this update helps you feel good about what is going on with HoN. I hope you feel as though we are getting a lot accomplished. Just think, this is a small self-funded team. Just image with the success of HoN & increased capital and more developers what we can get done (yes, *wink* *wink*, pre purchasing is good hehe). Ok, sorry, that what the capitalistic pig in me coming out. Back to developer mode - thanks for testing and thanks for the feedback everybody!
"Link to post
Thursday, September 3, 2009
Wednesday, September 2, 2009
Heroes Concept Art
Just amazed and got this heroes concept arts from Heroes of Newerth Website, looks cool guys, here :

Pharaoh (Looks like Pharaoh wall mummies) - Rattletrap Equivalent

Zephyr

Voodoo Jester - Witch Doctor Equivalent

Wildsoul - Syllabear Equivalent

Wildsoul - Beast Mode

Sand Wraith - Spectre Equivalent

Pollywog Priest - Rhasta Equivalent

Maliken - Upcoming Hero

Magebane - Magina Equivalent

Madman

Night Hound - Rikimaru Equivalent

Hammerstorm - Sven Equivalent

Chronos - Faceless Void Equivalent

Tempest - Enigma Equivalent

Accursed - Abadon Equivalent
Note : Green colored heroes name mean the heroes is originally new hero from HoN

Pharaoh (Looks like Pharaoh wall mummies) - Rattletrap Equivalent

Zephyr

Voodoo Jester - Witch Doctor Equivalent

Wildsoul - Syllabear Equivalent

Wildsoul - Beast Mode

Sand Wraith - Spectre Equivalent

Pollywog Priest - Rhasta Equivalent

Maliken - Upcoming Hero

Magebane - Magina Equivalent

Madman

Night Hound - Rikimaru Equivalent

Hammerstorm - Sven Equivalent

Chronos - Faceless Void Equivalent

Tempest - Enigma Equivalent

Accursed - Abadon Equivalent
Note : Green colored heroes name mean the heroes is originally new hero from HoN

