Sunday, November 29, 2009

Did you guys noticed?

In this post, there's the picture of 5 new heroes, 3 of them were released(Witch Slayer, Corrupted Disciple) and also the Forsaken Archer...But as what you see in the pic,
the Forsaken Hero icon

is the same as the
Mega Creep of Legion Archer

Compare with the Official Forsaken Archer, LOL....I just noticed when I click on the creep you know...


By the way, how about the Dishonest Abe and Exorcist?
Another heroes that won't come(like Nomad) or maybe one of them will fill the last slot?
I prefer this two hero concept than those two..


Dungeon Master - Looks like PitLord

Scorcher - Like Skeleton King but Cooler

News from S2Fielding

Click the pic below, and you will understand what's the future plan for Heroes of Newerth

(S2Fielding says that the heroes will be mixed between DotA ports and New Original HoN Heroes)

Heroes of Newerth Guide Blog

(beside is the picture of Forsaken Archer from S2Ari's blog)

I forgot about telling you guys about my original guide blog of Heroes of Newerth
I just wondering whether I had already announce it to you guys or not
So I tell you guys that I had made a guide blog of Heroes of Newerth
This blog contains the very basic guide for those who still don't know about Heroes of Newerth, maybe if all of you got some friends that interested in HoN or maybe you guys wants to help promoting HoN to someone who don't know about it.
You guys can give them this blog link to let them see about Heroes of Newerth.
And I hope you guys can visit it and tell me if there's something that I forgot or I should put in that blog.

Thanks, and this is the Blog Link :
http://hon-guide.blogspot.com/

Saturday, November 28, 2009

Best Spot for Placing Turret

As what you guys can see in my screenshots, when I played a game before..Having Engineer in the enemy side it caused me some trouble for placing his turret in a forbidden place(maybe it's a good place), why I called it forbidden and good place?
Because one reason, melee unit(heroes and creep) can't reach and attack it you know, it help you guys farm easily with Engineer.
But the range unit can attack it, so use it as the advantage when you guys are facing the melee unit.
I only got 2 place in the Top Lane of Legion, it's for the Engineer who play Hellbourne
Hope later if I got time, I'll try to find another good spot for Turret guys..

As what anony-guy told me another best spot for turret is the same spot for scout's electric eye when he placed his eye in order to watch the rune(Forest of Caldavar)
As far as I know(I tried it in practice game)
The melee can destroy the turret, and I still don't know why it's happening you know..

So another good spot, or maybe the conclusion, the best spot is in the top lane and bottom lane, in a small cliff like you can see in the pic :


Thursday, November 26, 2009

New Upcoming Gank of Neutral Creep


This one is ranged neutral creep and below is melee I think

They're based at DotA Camp Based Neutral creep, and they'll be teamed up with the other Neutral...


Original post is here

Happy Thanksgiving and Good News


As what you guys can see in http://www.s2los.blogspot.com/
He made a funny pic, the Devourer, Pharaoh and Bloodhunter were hunting a "Zephyr" as a Turkey, LOL

And also I saw in the forum there's a thread that entitled with
"There will be lots more heroes right....?"
It's a simple question,
and there's a good answer from Maliken itself see it in the picture below :


Patch Version 0.1.59 Changelog


[S2]Idejder
S2 Staff Member

We just want to take a moment to thank all of the testers that helped us find these issues so we could fix them quickly. We know it is aggravating sometimes when there are such weird bugs that pop up in the beta, but we are glad you guys are there to break the game so we can fix it. =] It is still a beta, and we just want to thank you guys for keeping that in mind and being patient with us through this.

This is an 'emergency' patch due to the exploits, so Linux and Mac users will have to wait for Mac/Linux guy to wake up and build your versions of the patches. Yes, that is his name. It will not be long, but I just wanted to make you aware now.

If you are still having issues with viewing the game list (0 of 0 responses), click "Filter Pre-Query" twice and change your Region back to "All". Hit Refresh List and it should be fixed.

Again, Thank You to the testers we have in this beta to berate us when we mess up and then make sure we patch at 4:30 AM the day before Thanksgiving. :P

Version 0.1.59
Size : 3.95 Mb
--------------
- Fixed deflection not doing anything
- Non-hero units can no longer pick up runes

Engineer
- Turret no longer procs the death effect of Sacrificial Stone
- Turret can no longer attack Kongor or Runes
- You can no longer sell items off the Turret
- Items that you have in your inventory that are not owned by you will no longer be copied to the Turret
- Fixed misc tooltip errors

Forsaken Archer
- Crippling Volley will no longer hit Magic Immune units
- Skeletal Minions now only spawn from organic unit deaths
* This is to stop silly times where you get a skeleton for killing a tower or catapault
- Skeletal Minions can no longer attack chests or runes
* This is to stop situations like killing items when you mean to pick them up
- Fixed Split Fire, reducing damage properly on the main target and making it properly shoot 4 arrows, not 5
- Split Fire will no longer grant Mana Battery charges when toggled on or off

Wednesday, November 25, 2009

2 New HoN Original Heroes

Below are the pictures of Forsaken Archer, the Hellbourne Range Agility Hero


Below is the HatTrickGamer video of Forsaken Archer :

Below are the pictures of Engineer, the Legion Range Agility Hero


The Engineer video, made by my blog visitor named HatTrickGamer :


And this is both of them when I tested it in the practice game, a 2 cool heroes, both of them I think can farm creep easily...


Patch Version 0.1.58/57 Changelog


Version 0.1.58.0
Size : 8.62Mb(updated from 0.1.57.0)


New Heroes

Engineer, Legion Ranged Agility

Forsaken Archer, Hellbourne Ranged Agility


- Updated Recommended Items
- Deflection from items now happens before combat type adjustment
- Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later
- Behemoth's Fissure can no longer target trees or allies, just enemies or a position
- Soul Reaper's Judgment will no longer heal or damage gadgets
- Demented Shaman's voice was tweaked a bit
- Sand Wraith now has the voice of death itself
- Corrupted Disciple has the voice of... a very evil guy

- The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise.
- Updated filter list to support USC, USE, USS, USW, and DE server locations
- Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby
- Moved around the Base and Advanced Team options to provide for more room
- Updates to Icon Key and various other outdated tooltips.
- Added a new game option "Auto Balance", available in the main lobby and game setup screens.
* If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option.
* Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.
- Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in.
- Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in.

The Xfire Video Competition Winners

Galbenlol- "Foreseen Actions"
http://www.xfire.com/video/194890/


Naliz ♥♪♥ ツ - "The true manipulation power of Puppet Master"
http://www.xfire.com/video/18bf06/


FabledGumbo- "Kongor One Shot"
http://www.xfire.com/video/187369/


ONLINE LOL- "Meet the Scout"
http://www.xfire.com/video/194358/


Capnpolleo- "Pharaoh Sniper"

http://www.xfire.com/video/181778/

10 Question About Engineer that Idejder Answered

[S2]Idejder
S2 Staff Member

1
Quote:
Originally Posted by Need View Post
Will Attack Modifiers and Orbs stack with the machine guns?
Yes, any Attack Modifiers you have will pass to the turret's attack. This includes both buff placers (Frostwolf, Shieldbreaker) and proc effects (Charged Hammer, Brutalizer). NOTE/EDIT: Lifesteal does not pass to the Turret.

2
Quote:
Originally Posted by RogerDodger1 View Post
How many turrets can you have constructed at a time, how much resources (Time, gold etc.) do they take, how many hitpoints do they have and how long will they last (If they have a timer)?
You can only have 1 turret up at a time and if you die it dies with you. It does not have a gold or resource or upkeep cost and you can 'throw' it up to 400 units away so you can put it up on a hill. It cannot be placed near trees. It dies in 5 hits. It lasts until it dies, you die, or you place another (the first is then killed).

3
Quote:
Originally Posted by i_Mate View Post
Is his skill-set reminiscient of Techies? What I mean by this is: does he have an ulti that can be placed and left alone, or manually detonated. Do his skills involve building things to do damage?
I don't think he has a skillset resembling Techies at all. His ult CAN be placed and 'left alone', but it doesn't last long and can be killed. He 'builds' a turret and the ult.

4
Quote:
Originally Posted by Waxington View Post
Is his ultimate only activated once an enemy hero crosses it or is an AoE like tempest?
The ultimate is always 'on' once you place it until it dies, but certain silence effects only happen if an enemy touches the edge or teleports inside of it from outside. You can run around inside of it freely, but you take damage per second.

(this one doesn't count)
Quote:
Originally Posted by DarkNecrid View Post
What are each of his abilities tooltips in their current form?
You will see those when the time is right.

5
Quote:
Originally Posted by Blackcat View Post
Are any of his skills channeled?
Yes, Tinker is a channeled ability.

6
Quote:
Originally Posted by thewishkah View Post
what will the model size of each turret be, and will the buffs added to lane towers have a time limit?
The "hitbox" bounds radius of the turret is 16 units. A hero is 24. The model size is slightly larger then a creep, but the barrel is large so it easy to notice.

The buff or debuff is dependent on the time you channel on it.

7
Quote:
Originally Posted by Grandiose View Post
What is his Role in a late-game scene.
Being a more support hero, I see him being a few different things. He could be an initiator due to his ult, but I feel he just as good as a stun support from range if he isn't doing so well. His stun has great range so he can contribute easily in that regard, with the turret helping on someone and him on someone else. I don't think he will be a good carry due to how his mechanics work, his agi growth, and his attack point. He is designed to be a support, there are many ways to play that.

8
Quote:
Originally Posted by Sheapy View Post
Can you explain more about Engineer's ult? Like does the silence/slow/debuff only occur when people pass through the border, or does it occur to anyone within the border. Also does the ult require any channeling to keep it up, or is it a drop and go type of skill
Firstly, it is a drop and go skill, but it can be killed. The silence/slow only occur if you touch the edge. Going in or out. I should be clear, though. If you are outside and blink anywhere into it, you get silenced/debuffed immediately since you 'crossed' the edge. If you are inside when he puts it down or inside when it dies, you won't get silenced or slowed. While you are inside, though, you take damage per second.

9
Quote:
Originally Posted by Simba View Post
What are the exact stats for the hero and all of his skills and skill descriptions?
I am not posting full skill descriptions yet.

37-50 damage
500 range
3.6 Armor
295 MS
22 Str, 2.3 growth
20 agi, 2.3 growth
19 Int, 1.8 growth

10
Quote:
Originally Posted by Notwist View Post
How do you think engineer will effect current meta game, especially considering his 3rd skill and his ulti?
He will accelerate pushes a bit when he gets a chance to channel full, but the way his ult works it will be a nice counter for the times when you are against a hero that blinks into your team and instant wins (see: Behemoth). They have to think about what they are doing and play around the Engineer, since he can stop the instant-blink-destruction-derby-of-death for a short time.

Bonus
Quote:
Originally Posted by niko44 View Post
When is he coming out?
Soon (TM, Valve Corp)

Here's the original posting

Forsaken Archer - Hellbourne Agi Hero

A dangerous hit and run specialist hero(scout's girlfriend, LOL) and also making such a great damage in a short period of time..It's usual for an Agi hero I think, fast and high damage...
And her skill list :

1st Ability : Shooting a volley of arrows into the sky, and freezing the targeted ground units.

2nd Ability :Firing arrows into split or multiple target at once, like Medusa's Splitshot in DotA

3rd Ability :Summons Skeletal warriors from the killed creep and help her on the bidding and creeping.

Ultimate Ability : Allows her to fire arrows directly through enemies to strike allies behind them.

Engineer - Tower Support Hero

Engineer, the tower support hero and also I think the creep farmer hero.
Got the unique ability, here's the Engineer ability :

1st Ability :
Being able to toss out an explosive keg of ale that blows up on impact and stunning it's target

2nd Ability : Allow him to put down a turret that will fire the nearby enemy's unit.Turret also gains the statistical effect from Engineer's items.

3rd Ability : Allow him to tinker with towers that his team owns or turrets that he's placed down, making them fire faster and deal more damage over time.

Ultimate Ability : Allow him to put down an energy field, and the effect of energy fields : slowing, silencing, and also debuffing any enemy that crosses its boundary while also causing area of effect damage.

2 New Upcoming Heroes on IGN

And they'll be Forsaken Archer, the Hellbourne Agi Hero
and Engineer, the new unique hero for me, wonder he'll be the Legion Agi hero or Hellbourne Strength ?


Harryhausen would be proud.

Look likes Windrunner's Powershot

A turret that's been tinkered with can take on any army of creeps.

Welcome to the electrified Terrordrome.

Stick around and don't move.

Look likes Gorgon's Split Shot


The 3rd Ability of Engineer, fusing it with the Tower and make a combo

This is the original posting on IGN
This is the Gallery of Heroes of Newerth in IGN

Test Client Version 0.2.17 Patch Changelog


Size : 6.02Mb
Changed start game screen, cool one !
And they had released the 2 new heroes guys on IGN, i'll post it..but lemme get my lunch first...


Version 0.2.17
-------------
- Matchmaking is enabled again
- Allow players to leave team during countdown, so they don't have to disconnect to stop it
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
- Witch Slayer and Demented Shaman now have voices
- Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact
- Removed Sacred Greaves for now to test Plated Greaves

New Item, Plated Greaves
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.

Tuesday, November 24, 2009

News from S2Phlogiston


"We played a game with one of the new heroes. It was one of the most interesting and bizzare games I've played in to date."
See it in his Twitter
Hope there'll be 2 new heroes or maybe more?
Lets wait for it, can't wait for it...

Also there's an issue that Keeper of the Forest will got a change, in order to celebrate the Christmas, maybe just joking, not necessary guys...

Friday, November 20, 2009

Plated Greaves not Sacred Greaves



New Item: Plated Greaves
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.
Copyright.2009.HEROES-OFNEWERTH