Sunday, May 9, 2010

Test Client Version 0.2.59 - 64 Patch Changelogs [Balphagore & MM Patch]



















Version 0.2.65
-------------
- Added new option: Dev Heroes
* When enabled, allows heroes who are still considered "under development" or "rough" to be played
* This means Matchmaking will not use heroes until they are no longer tagged as Dev (Also good for tourneys)

- Balphagore tagged as a Dev hero

- New Hardcore Mode icon
- Fix selling items by dragging them to a shop
- Added 5 seconds to each players pick time in RD (25 -> 30)
- Added 5 seconds to transition between bans and picks in RD (15 -> 20)
- The host option "Disband" has been changed to "Disconnect", Upon disconnecting the game server will assign another player as the host and print a message to the game lobby indicating the transfer of hosting privileges
- Re-arranged Public and Create Game interfaces to make more space and added icons/checkboxes for the new "Hardcore" and "Dev Heroes" game options.
- Moved "Alt Hero Picking" on the Create Game interface to an Advanced Option, which is what it is actually categorized as 




Version 0.2.64
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Matchmaking

- Changed how people are matched together to generate better games
- People now have to pick an initial setting to use Matchmaking based on their skill


General

- You can now drop an item into an inventory spot with a building under it
- Clicking on the clock in the system bar now toggles between 12 hour and 24 hour display
- Toned down the corpse blood a lot
- Fixed spectators at 1920x1080 resolution

- "Item Drop" advanced game option now drops all items on death.
* Items dropped on death cannot be picked up by couriers, sold, or killed on the ground.
* Items dropped on death can be picked up and used by anyone

- Hardcore mode is now just the following:
* Creep denies result in 0 exp for the enemy team.
* A tower deny results in 0 gold for the enemy team.
* No passive gold/sec gain.

- Fixed shop so the lightning items are not in the attack modifiers shop
- Fixed some tooltips for items in the shop


Bananas
- Can now be sold for 500 gold

Tokens
- Can no longer be sold


Balphagore
- Updated description
- Tweaked effects and sounds more to make them more accurate
- Violatile Minions are now killed when their attack-target dies
- He now yells "Feed the Darkness" when he hits 70 charges
- He now yells "Hell on Newerth" when he uses his level 3 ult

Blacksmith
- Fixed some issues with multicast and Frenzy

Chipper
- Voice added. Nuts.

Fayde
- Voice added
- Updated description
- Fixed the DoT on Reflection to properly lower healing, not increase it

Pandamonium
- Voice added

Plague Rider
- Voice added

Valkyrie
- Tweak leap distance from 630,690,780,840 to 630,720,780,870

Witch Slayer
- Mana drain now correctly displays through the fog

Version 0.2.63
-------------
- Fixed the hyper annoying pathing bugs with getting stuck on cliff edges
- Replays now begin recording during the picking phase
- Direct pathing now works with all commands
* This means that if you hold down the keybind for Direct Pathing (which is now bindable) and cast a spell, the hero will run in a direct line ignoring units and cliffs to try to get into range. Useful for casting off the edge of cliffs.
- Fixed lobby showing rating with extra decimal places
- Removed cvar browser_maxPing as it was not being used
- Fixed the "Share All" courier button to reset its state at the start of every game
- Invisible Mode will now remember its state the next time the game re-loads
- Players in "Invisible Mode" will no longer auto join default HoN or Clan channels when leaving a game, allowing them to properly remain in a hidden state
- Fixed a bug that occured when spectators used the "Disable Fog of War" or "Lock Camera" options would see those settings carry over into the the next game they joined or played
- Fixed Double Tap stringtable entry

- Added "Hardcore Mode" advanced game option
* ALL items are dropped on death
* Items which are dropped on death cannot be picked up by couriers, sold, or killed on the ground

Balphagore
- Tweaked and cleaned up effects
- Tweaked tooltips (They are getting there)
- Fixed a bug causing him to gain 1 charge for every 0.3% mana spent instead of 1 charge for every 0.5% mana spent
- Fixed a bug causing his exploding minions (from hell on newerth) to damage himself and his allies
- Minions on the ult no longer give gold or experience when killed

Chipper
- Sawblade Showdown won't slow couriers anymore

Pyromancer
- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Witch Slayer
- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)



Version 0.2.62
-------------
General

- Added a new keybinding (you need to bind it). When held down and a move order is given, activates "direct pathing" which ignores all other units and cliffs until the hero collides with something.
- Tweaked the Legion building death effect
- Lobby now has sounds for actions (kick, join etc)
- Increase the max spectator slots to 10
- Double Tap returns
- Fixed the "Show Winner" button on the match stats screen to correctly display and announce the team who won.
- Alternate Pick DC Fix (Needs testing)
- Fixed the sound bug where muting someone might not always work
- fix sound driver list sometimes showing the current driver incorrectly
- only restart sound system if it is indeed necessary
- fix sound system/voicemanager interactions that were causing crashes upon sound system restart.
- fix a couple places where linux system class was using incorrect character conversions
- restrict most actions while the game is paused
- added console command "precacheworld ". So for example type "precacheworld caldavar" to precache its resources.


Items

Stormspirit
- Can now target all heroes (allied and enemy). Can no longer target Kongor.

Nomes Wisdom
- +6 damage Added

Geometer's Bane
- Fixed blocking the hero's position when he activated it until the illusions die
- Fixed geometer's bane spawn radius. Oops.


Heroes

Balphagore
- Tweaked/Added death effects
- Tweaked the effects of the ult significantly
- Fixed name in some places
- Added a voice
- New first ability, Regurgitation:
* Balphagore spews blood, fire, and bone in a cone in front of him, dealing damage over time and snaring enemies caught in its wake (by 20%). Spawns a corpse every 0.5 seconds. Lasts 3 seconds
- Renamed Corpse Reanimation to Corpse Conversion
- Corpse Conversion now heals Balphagore for 10/15/20/25 hp everytime he consumes a corpse
- Corpse Conversion now requires three charges to spawn a minion (down from four), max charges set to 6/9/12/16
- Minions from Corpse Conversion now apply a 1/2/3/4% movement slow snare per attack. Stacks up to 6 times.
- Hell on Newerth Rebalanced:
* Stage 1 of Hell on Newerth can now be cast with 0 charges. 100/150/200 mana cost, 35 second cool down, deals 200/300/400 damage in a 600 AoE around him
* Reworked charge-gain on Hell on Newerth to be 1 charge for every 0.5% mana spent. Stage 2 of Hell on Newerth requires 40 charges (80% of an enemy mana bar), stage 3 requires 80 (160% of a mana bar). Maximum of 100 charges (down from 120)

Chipper
- Tar Toss will no longer apply its slow to Magic Immune units
- Sawblade's staff of the master upgrade no longer provides a static 70% movement speed slow. Instead, units who walk into the saw blades will have a 4 second snare applied to them that starts at 90% and quickly reduces in strength over the duration.

Electrician
- Gripping from fog should now be visually correct

Fayde
- Slice renamed Cull
- Fixed Scythe Stance illusions not being unselectable

Glacius
- Updated Ice Imprisonment tooltip to explain that it lasts 10 seconds when casted on creeps

Keeper of the Forest
- Updated ult effect

Legionnaire
- Added charge sounds

Maliken
- Updated recommended items

Ophelia
- Command will no longer give the bonus HP to couriers she has bought or to heroes in weird situations

Pollywog Priest
- Cooldown of Wards changed from 110/95/80 to 100
- Tonguing from fog should now be correct as well

Puppet Master
- Fixed both the ult and puppet strings so that if the hero targetted goes invis or into the fog, the effect does not wig out

Vindicator
- Added a voice

Voodoo Jester
- Cask now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times.

Wildsoul
- Wild will no longer apply to his courier

Zephyr
- Correctly credit him for damage that his ult does

Version 0.2.61
-------------
- Heroes can no longer pickup runes while stunned
- Referees are now treated as spectators. (Fixes the fog issue, allows them to see the scoreboard, allows them to talk with other referees and spectators)
- Trying out new color for the selected item in listboxes
- Added some environmental sound effects on Caldavar

- Re-arranged some of the shop to put modifers into the correct (bottom) shop. This includes all lifesteal items. Brutalizer and Lightning items are now in the Combat shop. Be wary of your hotkeys.
- If you buy an item on a courier then transfer that item to your hero, you can now sell that item for its full value within the 15sec sellback period
- Geometer's Bane now spawns illusions a triangle shape, to match dota.
- Nullfire blade recipe now sells for the correct value.

Balphagore
- Base strength increased to 25 (from 23), strength gain increased to 3.1 (from 2.8)
- Base intelligenece decreased to 17 (from 20), intelligence gain decreased to 1.9 (from 2.1)
- Corpse Reanimation no longer resets to 0 charges on death
- Corpse Reanimation mana cost reduced to 95 at all levels
- Minions spawned by stage 3 of Hell on Newerth can be damaged by both teams' spells
- Hell on Newerth AoE damage increased by 100 at all levels
- Lower minion hp on ult to 200 from 400
- Fixed the ult losing charges correctly

Behemoth
- Another possible fix to the crazy shadow bug with fissure

Devourer
- When he is in fog, his hook now originates from the correct position

Valkyrie:
- Call of the Valkyrie will now determine the close-range target to get hit twice at the time the ability is used, rather than after a 0.5 second delay.

Version 0.2.60
-------------
- Inital test of the matchmaking overhaul
- Next version of the legion main building death

- Removed the "Tier" filters, columns and inputs from the game browser and create game interface.
- Added filters, sortable columns and all inputs for Min/Max PSR to the game browser and create game interface.
* Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR games will appear normally as they would in the game browser and other players may join a game if their PSR falls within 2% of the range the game server Min/Max PSR is set to. (This means a player with 1471 PSR should be able to make it into a game marked Min 1500, and a 1734 player would be able to join a game marked as Max 1700, but those are the very edge of the 2% tolerance, so anything higher or lower would be rejected.)
- Games outside of a player's PSR range are grayed out in the game browser similar to the way "No Leaver" games appear to a player with leaver status. If no range is specified when the game is created then no range is enforced. If a player is invited to a game, the server ignores the PSR restrictions for them allowing friends to play in games they may not normally be able to be playing
- Added Min/Max PSR to the /gi or /gameinfo commands.
- The players PSR is now retrieved stored locally on the client when logging in, and is accessible through the UI_CMD() GetPSR()
- Added a visable 'corpse' for NPCs dying
- Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead it will reply directly to the sender with a "/w PlayerName" just like how "/b m" works.
- Hopefully you will now be able to buy while dead again.

- Added new advanced game option "Tournament Rules"
* When enabled, allows the host to specify in the game lobby which team gets first ban.
* Only affects BP and BD gamemodes.


-Rewrote Soul Reaper's second ability description

Balphagore
- Added effects and sounds
- First ability now costs 40 mana (from 60)
- Second ability will now cause the Dot/Silence to spread to nearby enemies if the main target dies before the 2.5 second duration completes
- Third ability now takes 4 charges to spawn a minion, max of 8/12/16/20 charges.
- Third will no longer eat hero corpses.
- Hell on Newerth now loses 1 charge a second after going 10 or more seconds without having gained charges from an enemy spell or ability. It no longer removes chunks of charges 30 seconds after receiving them. Max charges increased to 120.
- Hell on Newerth stage 3 now has a 120 second cool down (reduced from 150)
- Hell on Newerth now requires 25/60/100 charges to use stages 1/2/3 (from 35/70/100). Charges gained per percent of enemy mana spent increased to 0.6, from 0.5 (one enemy using their entire mana bar will allow you to cast stage 2 of hell on newerth).
- Hell on Newerth will no longer gain charges from non-player controlled units (such as neutral's)

Fayde
- Illusions from Burning Shadows are back to full size

Version 0.2.59
-------------

General

- When using Runes of Blight on a tree, heroes will now approach from the correct side. (Will now no longer go all the way around a tree to eat it)
- Heroes are much less likely to keep blocking each other as they try to run past each other (HUGS!)
- The game will no longer display an incorrect disconnect message indicating that the hero was removed and assets distributed to their team if the disconnected player was a referee or spectator
- Fixed disconnect messages appearing twice when a player disconnects in game
- Misc cleanup & optimizations related to the above disconnect messages
- Calling a vote to remake, pause or kick (through the console) before the pre-match game phase will no longer work. (ie. only after the players are loaded into the map can they call these.)
- If displaying chat timestamps were enabled in game, various game messages sent to both teams were not being timestamped (disconnects, kongor kills, rax destructions, etc). These messages now display the timestamp properly if the client has this option enabled.
- Updated death for the legion main building (not done yet)
- Finally took down our christmas lights...
- New Hellbourne sounds and effects for buildings
- Random small chest sound/model fixes
- The game option "Show exp numbers" is now on by default for new installations.
- Added an option "Center Camera on Respawn" that allows users to toggle whether or not the camera will automatically focus on their hero after respawning
- Unpause now plays a noise so players are aware
- Fixed some neutral NPC sounds playing globally
- Updated map to remove texture seams

- Hero icons no-longer react to mouseovers/clicks when there's no hero
- The loading race values now start at 1 and end at 10, the old race values should no longer appear when loading the next game
- Pressing ALT in the game lobby will now toggle the chat mode between "Team" and "All" chat modes.
- Moved the Ping/Players/Version labels in the game lobby a bit to the right as we weren't making use of the space and server names with long names like those we use for South Africa overlapped into these labels
- Voice chat indicator/mute button shows up in the hero picker/etc. now (on the inner side of the hero name)
- Pressing the "All/Team" button in the game lobby will now set focus to the chat input line

- Removed the ticks, grinds, and blips and whatnot that were playing when the game started up
- Added game option "Minimap Rightclick" (default on). When disabled, the player cannot rightclick on the minimap.
- Added an option "Disable Background Effects" that allows users to toggle whether or not all the background lobby effects and animations are played. (Credit to Pancakeslp for the original mod)
- Fixed ability tooltips sometimes getting stuck on screen
- Fixed some buddy request/add notifications playing sounds a bunch of times when logging in if a player had those notifications saved in their history
- The Notification Duration slider under options->interface now sets the duration (1-15 seconds) a notification is displayed for
- Fixed a number of incorrectly labeled tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in the options
- Removed the "Options" menu from the F10 in game menu
- Fixed "Add PlayerName" buttons on options menu to align properly and correctly add the player clicked on
- Increased max size of joinable channels to 30
- Using the slash command /join "password" will now attempt to join the channel with the password specified. (Anything in between the quotes at the end becomes the password)
- Fixed some issues in the client/interface causing the change password dialogue to not work
- Fixed the lock/unlocked tooltip for hosts to display the correct tip (was previously showing the opposite tooltip it should have been showing)
- Players can now select Logon/Logoff and Join/Leave Game notification settings for clan members separately from the notifications they select for their friends
- Fixed an issue where notifications were not being saved to the history properly
- Fixed the cvar default notification time to be 10 seconds instead of 10000
- Updated sub-account description
- Removed "Show Menu Transitions" from the options menu as the option is not currently being used
- Fixed iris closing sound being heard on disconnect


Items

Doombringer
- Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates.

Frostburn
- Snare is now 5% a charge and stacks 3 times

Frostwolf Skull
- Recipe cost increased by 500

Nome's Wisdom
- Rebalanced
* Strength lowered from 6 to 4
* Agility lowere from 6 to 4
* Intelligence lowere from 16 to 14
* +Damage removed
* % Mana Regen removed
* Aura armor lowered from 4 to 3
* Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 5 seconds.

Nullfire Blade
- Fixed so it can now properly dispel Jeraziah's Protective Charm

Plated Greaves
- Cooldown increased to 30s, duration lowered to 15s
- AOE effect now only affects allied non-player controlled creeps
- AOE effect no longer grants armor
- AOE effect now grants +20% damage


Heroes

New strength hero Balphagore, alpha version
* A lot of effects and sound are not done. Balance is in a rough state for now.

Deadwood
- Clearcutting now causes trees to die with a cooler animation.

Madman
- Barrel Roll will once again grant invulnerability during the duration of the roll

Magmus
- Lava Surge once again provides invulnerability during travel time

Engineer
- Ult to 85s at all levels from 90/75/60

Fayde
- A ton of effect changes
- Illusions from Burning Shadows now attacks much faster
- Illusions from Burning Shadows can no longer be selected or show healthbars
- Cooldown on switching between Scythe and Shadow Stance removed
- Fayde now starts in Shadow Stance
- Charges on Shadow/Scythe Stance increased to 2,3,4,5
- Reflection
* Manacost increased to 150,175,200 from 150
* Duration changed to 30,35,40 from 40 at all levels
* Reflection stealth state will no longer have charges that do nothing
* Shadow Cripple now reduces all healing on the target by 50% while it's active
* Shadow Cripple is no longer dispellable

Pollywog
- Units under the effects of Morph can no longer evade or deflect attacks

Witch Slayer
- Units under the effects of miniaturization can no longer evade or deflect attacks

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