Saturday, January 30, 2010

Summary from S2Lulu interview about HoN Launch

S2 Lulu's promotion of HoN :

Big plans for Hon!
Big Tournament upcoming!
Community invovled!
Big money!
Little Money!
E-Sports!
Cant leak info "very very big monetary tournament"
S2 Games - Gaming Industry - being female "sucks when everyone thinks you're just a pretty face, BUT IM MORE THAN THAT"

_______________________

Alienware tournament
Finals - Top 2 teams getting free tickets to Launch party

Open beta - REAL SOON

By March - Full version of the game with EXCITING STUFF, REALLY BIG ANNOUNCEMENTS

Can people attend Launch party? Don't know can't talk about it, "GOLDEN TICKETS!"
Location ? "GONNA GET COMMUNITY INVOLVED IN A GUESSING GAME- CANT SPEAK MORE ON IT!"

>.>;

Not gonna lie, after the interview I don't think I could answer half of Hunter's questions\comments. like "Direction for HoN" or "Promotion of HoN" other than theres a big tourney coming up? And some party that you have to find tickets to attend to. Media will be there, but don't know what media.

I just quote or copy paste it from the forum, and thanks for Siknoz..
HoN will be released in March, hope in 1st of March, in my birthday, would be cool !


See the OP here : http://forums.heroesofnewerth.com/showthread.php?p=981964#post981964

Friday, January 29, 2010

Valkyrie Desktop Wallpaper by S2Ari

Found it here : http://s2ari.blogspot.com/

61th Hero Concept - Who is it?Can't wait for it !

Doombringer?Tauren Chieftain?Magnataur?
Or Maybe A New Original S2 Heroes?

Open Beta Registration - CLOSED

Open Beta Weekend for Facebook Fans, check your page updates email for the link location and get in on the excitement of Heroes of Newerth this weekend.

 Create Beta Account Now -CLOSED

HONCAST Presents : S2Lulu and HoN Launch Information


Hello Heroes of Newerth community!


HONCAST.com is proud to present to you another awesome podcast.

Airing January 29th, 2010 at 6:30PM PST / 9:30 EST we will be doing our fourth episode of the "BEST DAMN HON SHOW PERIOD".

Special guests will include Laura "[S2]S2Lulu" Baker, the Marketing Manager for S2 Games.

Topics will include:

Direction of Heroes of Newerth
Plans for Promotion of HoN
And everyone's favorite topic, how it feels to be a female in a completely deprived male infested community!
Last but not lease, plans for HoN's release, and what that entails!

Tune in Live 6:30PM PST / 9:30 EST ::
http://honcast.com/honcast-livestream/

Trust me HoN community this is a honcast you do NOT want to miss.

YOU HEARD IT HERE FIRST... at HONCAST
__________________

Proud to be the first person to officially purchase Heroes of Newerth

HoN League |Check 6 Gaming| HONCAST | HoN League Video Guides

original posting

Wednesday, January 27, 2010

Patch Version 0.1.66.0 - 0.1.66.1 Changelogs

Please un-install all mods when you patch, as we changed a huge number of the interface files.

The Chat Server will be going down when we patch. You will not be able to connect to it until after you patch to this version.




Sig Version:




Version 0.1.66.1
-------------
- Fixed the F6 bug

Version 0.1.66
-------------
General

- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)
- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
- If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health
- Kongor has Treewalking naturally now. Kongor is not stopped by trees.
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- Fix for bottling a powerup twice in a single frame

- Bajillidan spelling corrections +1
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia
- Credit card purchasing now works ingame if you have not pre-purchased already

- Implemented 2 mods into the game
* Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
* Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance

Items

- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of Sorcery will now only hit units with mana
- Fixed the sound stacking on Plated Greaves

- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura


Heroes

- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blacksmith
- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly

Chronos
- Time Leap now also does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stack with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Corrupted Disciple
- Fixed Overload so it applies -1 armor on the first impact

Deadwood
- Voice
- Base armor lowered to 1.24 from 4.24
- Int gain lowered to 1.5 from 1.9
- Rotten Grasp range changed to 1300 from 1500
- Slow from throwing a log now decreases linearly
- Fixed a bug when log was purged. It now takes away all the charges on the ability as well
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Demented Shaman
- Attack Range to 550 from 600
- Storm Cloud now applies a charge instantly when used

Devourer
- Slow from Decay now lasts an additional 2 seconds after someone leaves the area

Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer
- Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
- Tinker now increases the damage of the Turret correctly

Forsaken Archer
- Base strength lowered to 17 from 18
- Strength growth lowered to 1.7 from 1.9
- Skeletons now have 20 health at all levels
- Skeletons do not propagate to illusions

Hellbringer
- Chain count lowered to 0,1,2,3 from 1,2,3,4

Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
- Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels

Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting
- Can now turn while immobilized by Root

Madman
- Stalk's slow debuff is now only applied to Madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane
- Base strength lowered to 16 from 20

Magmus
- Voice

Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb
- Can no longer pounce on Couriers

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Pandamonium
- Manacost of Flick increased to 85 from 65
- Tightened up damage range to 48-57 from 45-60

Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Plague Rider
- Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
- Cursed Shield cooldown increased to 10 from 5

Pollywog Priest
- Movement speed increased to 290 from 285

Puppetmaster
- Base strength lowered to 18 from 19
- Agi gain lowered to 1.5 from 1.7
- Int gain increased to 3.1 from 2.9
- AOE of Whiplash lowered to 150 from 200

Pyromancer
- Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity
- Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)

Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot

Tempest
- Catman Leader and Vagabond Leader can no longer be transfigured

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 from 160
- Valkyrie's Prism manacost to 100,150,200 from 200,250,300

Voodoo
- Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
- Mojo cooldown decreased by 4 seconds at all levels

Witch Slayer
- Drain can now only target units that have mana

Zephyr
- Base int lowered to 15 from 19
- Int gain lowered to 1.8 from 1.9
- Leap removed, replaced with Gust
* Manacost is 120 at all levels
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
- Cyclones reworked
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a cyclone expires naturally, it automatically heals Zephyr for 15 health
* On use, consumes one cyclone instantly, healing for 30 health
* When consuming, automatically consumes the oldest cyclone first
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 100 seconds (from 120)
* Mana cost stays the same (100, 150, 200)
* 500 unit cast range
* Grants clearvision and kills trees in a 600 radius of the target location
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
* Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
* When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)

Test Client Patch Version 0.2.42 Changelog

Version 0.2.42
-------------
- Catman Leader and Vagabond Leader can no longer be Transfigured

Corrupted Disciple
- Fixed Overload so it applies -1 armor on the first impact

Deadwood
- Int gain lowered to 1.5

Demented Shaman
- Attack Range to 550 (from 600)

Hellbringer
- Chain count lowered to 0,1,2,3 from 1,2,3,4

Pandamonium
- Manacost of flick increased to 85
- Tightened up damage range from 45-60 to 48-57

Puppetmaster
- Base strength lowered to 18
- Agility gain lowered to 1.5
- Int gain increased to 3.1
- AOE of Whiplash lowered to 150 (from 200)

Plague Rider
- Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
- Cursed Shield cooldown increased by 5

Sand Wraith
- Lowered the duration of the movespeed and treewalking buff if off of a path to 3 seconds (from 4)

Tuesday, January 26, 2010

Test Client Version 0.2.41 Patch Changelog

Version 0.2.41
-------------
- Fix for a few issues with servers and matchmaking
- Reverted to Magmus old run
- Credit card purchasing works now ingame if you have not pre-purchased already
- Chronos can now bash all enemies, but only gains agility when attacking a hero
- Fixed a bug when Deadwood's log was purged. It now takes away all the charges on the ability as well
- Engineer's Tinker now increases the damage of the Turret correctly
- Changed Typhoon snare scaling a bit

Voodoo
- Mojo Mana cost decreased to 95/105/115/125 from 105/115/125/145
* Cool down decreased by 4 seconds at all levels

Monday, January 25, 2010

Test Client Version 0.2.40 Patch Changelog & Server Issue

Version 0.2.40
-------------
- Matchmaking Test
- Other for fun secrets =] can anybody find what is it?


I got a news or just issue from friend, he said that s2staff told him about the server is going down for 3 days, in order to prepare for open beta, but I can't find any news about it in the forum, so it's just for information, nothing special, we can't trust it yet, still no prove, but i'm still searching about it.

Sunday, January 24, 2010

Test Client Version 0.2.39 Patch Changelog

Version 0.2.39
-------------
Blacksmith
- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

Zephyr
- Lowered the cast range of Typhoon to 500

Test Client Version 0.2.38 Patch Changelog

Version 0.2.38
-------------
- Sound fix on chronos Curse of Ages
- Fixed some typos

Zephyr
- Base int lowered to 15
- Int gain lowered to 1.8
- Manacost of Gust increased to 120 at all levels
- Cyclones now heal for 30 when consumed by the ability and 15 if they expire naturally
- Cooldown of Typhoon increased to 100 seconds
- Typhoon now does 60,90,120 damage

Saturday, January 23, 2010

Test Client Version 0.2.37 Patch Changelog

Version 0.2.37
-------------
Kongor
- Has Treewalking naturally now. Kongor is not stopped by trees.

Pyromancer
- Fixed building dot only lasting 3 seconds instead of 6

Zephyr
- Cyclones now heal on expire as well as consume by use
* Heal lowered to 35
* When consuming, automatically consumes the oldest Cyclone first
- Typhoon
* Now grants clearvision in the radius
* Now kills trees in the radius
* Typhoon inner radius reduced to 60 units, max damage and 99% slow apply inside this radius
* Max DPS inside the Typhoon lowered to 80,100,120 DPS
* Outside of this radius, slow tapers from ~50% - 0%. Damage goes linear from 100% -> 0%.

Replay Competition by GameReplay

Colaborating with S2Games, Game Replay announced a Replay Competition, the prize is 400$ and for more information, visit GameReplay here :

Friday, January 22, 2010

Upcoming - Patch Client Version 0.1.66 Changelog

Notes To-Date for Upcoming 0.1.66
-------------
General

- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- If you make any illusions/images (as with the rune or Geometer's) while having steamboots they will no longer have less health
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) override attack modifiers (Frostwolf, etc)
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15

- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia


Items

- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves

- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura


Heroes

- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly

Chronos
- Time leap does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stacks with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Deadwood
- Voice
- Base armor lowered by 3 (to 1.24)
- Rotten Grasp range changed from 1500 to 1300
- Slow from throwing a log now decreases linearly
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Mana shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 movespeed as long as he hits something with it.
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer
- Tinker now passively lowers the base attack time of the Turret by 15,20,25,30%

Forsaken Archer
- Skeletons now have 20 health at all levels

Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds (from 5,10,15,20)
- Righteous Strike's slow duration set to 2,3,4,5 seconds (from 5 at all levels)

Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting

Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane
- Base strength lowered to 17 (from 20)

Magmus
- Voice

Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Pollywog Priest
- +5 Movement speed

Pyromancer
- Leveling fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity

Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 at all levels (from 160)
- Valkyrie's Prism manacost to 100,150,200 from (200,250,300)

Witch Slayer
- Drain can now only target units that have mana

Zephyr
- Leap removed, replaced with Gust
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
- Cyclones reworked
* On use, consumes one cyclone instantly, healing for 40 health
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a Cyclone dies, it automatically heals Zephyr
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 90 seconds (from 120)
* Mana cost stays the same
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)

Test Client Patch Version 0.2.32 - 0.2.36 Changelogs

Version 0.2.36
-------------
- A few stringtable fixes
- Updated french stringtables, thanks to Magissia
- Fixed the sound stacking on plated greaves
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
- Cleaned up and tweaked Legionnaire's model and texture

Chronos
- Fixed Chronosphere so it hits all units again (towers, wards, etc)
- Curse of Ages no longer stacks with Brutalizer

Deadwood
- Grabby Hands are once again hidden from players, even by towers/true sight
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Electrician
- Energy Absorption instant cast time
- Electric Shield damage aura increased to 12,24,36,48 Magic damage per second
- Electric Shield damage aura increased to 300 radius (from 250)

Madman
- Remove force range from Barrel Roll

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close

Zephyr 3.0
- Stun lowered to 1 second on Gust
- Zephyr now again says WHOOP
- Cyclones
* Increased back to 2,4,6,8 max. Back to dealing 15,20,25,30 Magic damage per second each
* Consuming a Cyclone now costs no mana. When a Cyclone dies, it automatically heals Zephyr.
* Heal lowered to 40 health
- Wind Shield
* Now lasts 3 seconds, down from 4
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cooldown increased to 90 seconds
* Mana cost reverted to the original numbers (100,150,200)
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* Still grants max cyclones on use


Version 0.2.35
-------------
- Fixed a weird targetscheme with Zephyr letting him eat his allies Cyclones
- Made the toggle auras not give charges to Mana Battery and Power Supply
- Fixed a bajillidan tooltips
- Fixed a thAn error. Jerks.

Chronos
- Tweaked Curse of Ages
* Chronos can no longer build charges towards another stun or steal any agility while someone is stunned by Curse of Ages

Version 0.2.34
-------------
- Tweaks to Magmus voice
- Fix creeps attempting to aggro on Keeper of the Forest's eyes
- Zephyr art tweaks
- Blood hunter proportions changed
- Tweaks to Maliken, Pharaoh, and Ophelia animations

Chronos
- Rewind reworked slightly:
* Rewind, when it proc's, heals chronos at a rate of 25% of his maximum health per second. Chance to proc is 10/15/20/25%
- Curse of Ages reworked (again :P)
* Steals 4 Agility per hit, debuff lasts 10 seconds
* Every 4th hit on the same target will lock that target in time (stun) for 1 second

version 0.2.33
-------------
- manapool trait for use in target scheme for witch slayer's drain
- fixed initial stock of flaming eye
- fix arcade countdown
- ring of sorcery will now only hit units with mana
- scout's detonate will now refresh the cooldown when you lay a new eye
- add a bigger buffer for cursor movement before the vector targeting sprite displays
- fix right-click canceling vector targeting
- fix for pharoh getting stuck in his mummies
- banning pick filter for the game list
- fix cooldowns on spectator tooltips
- fix combat type tooltip when multi-selecting units
- building invulnerability now provides 9999 magic armor as well as the physical armor
- banning pick icon

chronos
-rewind changed slightly:
* 15,20,25,30% chance to activate. If damage taken is under 120, it is healed instantly. Otherwise, the damage is healed over 2 seconds.
- time freeze renamed to curse of ages
* movement speed steal increased to 3%, debuff and buff time increased to 10 seconds.
* fixed a bug so chronos now properly gains a movement speed buff when stealing.
* no longer propagates to illusions
- Ult slow is now lowered by SotM from 90% to 80% for allies.

deadwood
- voice

electrician
- static grip now deals 20/40/60/80 magic damage per second to the primary target (reduced from 25/50/75/100)
- electric shield now requires 20% mana to activate
- flat 50 move speed on energy absorption
- fixed targetting of clensing shock with staff of the maser
* if the target is a hero, it will only bounce to other heroes of the same faction
* if the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction
- clensing shock now deals 600 magic damage to enemy summoned units
- cast time of clensing shock lowered to 100ms (from 300)

engineer
- turret now has a lower base attack time as you level up tinker (tooltip not accurate yet)

magmus
- voice

pyromancer
- burn damage from fervor lowered to 3 second duration and 1,2,3,4 magic damage per second

zephyr
- gust stun lowered to 1.2 seconds (from 1.25/1.5/1.75/2)
* damage is 75/125/175/250 (from 100/150/200/250)
- maximum of 6 cyclones.
- consuming a cyclone heals 75hp (from 50), costs 22 mana (from 25)

version 0.2.32
-------------
- a bunch of spelling corrections
- banning pick
- when static grip ends on a unit, its idle animations now play
- sandwraiths desert's curse skill's slow no longer goes through magic immunity
- powerups were part of organic unit targetschemes
- can now disassemble hellfire
- if you make any illusions/images (as with the rune or geometer's) while having steamboots they will no longer have less health
- kotf's camouflage plays the spell visual effect on the correct target now even when he casts it on allies
- night hound can no longer attack allied units when he stands in his smoke bomb
- treant's ult now plays even if he is stealthed
- couriers will no longer aggro creeps, even when standing still
- now the new neutrals vary their walk and idles, instead of acting in synchronis
- new game tips!
- attack abilities (webbed shot) and attack toggles (harkon's blade) override attack modifiers (frostwolf, etc)
- fix deferred impact channeling vs nullstone (scout)
- nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but nullstone is still in cooldown
- fix tooltip status effect information sometime being incorrect
- resetcooldown cooldown of a different ability for scout
- frostwolf now using attackspeedslow instead of negative attack speed for stronger scaling late game
- puzzlebox to 2 initial stock 9 max stock, 10 minute respawn

sheep and invis
- fix so all forms of sheep cancel an invis if it's in the fade time

- the following auras can now be toggled on and off:
* soul reaper's withering presence
* magebane's master of the mantra
* kraken's tidal pull
* soulstealer's dread
* mock of brilliance's damage aura

chronos
- time leap does 50,100,150,200 magic damage
- bash removed and new ability that on hit steals 2% movespeed and 1/2/3/4 agility on hit. Each hit grants a charge for 6 seconds and each charge is timed independently
- rewind now heals the damage over 2 seconds instead of instantly
- allies can now move and cast while in chronosphere, but everything they do is reduced by 90% speed (ms, as, cs).

Electrician
- grip no longer does aoe damage but does 20/40/60/80 magic damage per second to the primary target
- electric shield now has a 10,20,30,40 dps magic 250 aura around the electrician while on
- electric shield now requires 20% mana to activate. Auto-toggles off at 10% mana.
- energy absorbtion now does 85,165,225,300 magic damage and he gains 50 movespeed. No longer giving armor or magic armor. Still gives mana.
- cooldown lowered to 14,12,10. Ult is now sotm compatible. Chains to 2 additional targets.

Zephyr
- leap removed, replaced with gust
* zephyr targets a position and drags the mouse in a given direction. Enemies in a cone are pushed in the direction specified, stunned for 1.25/1.5/1.75/2 seconds and dealt 100/150/200/250 magic damage
- cyclones reworked:
* on use, consumes one cyclone instantly, healing for 50 health
* no longer has a cool down
* no longer restores mana
* mana cost reduced to 25 (from 75)
- wind shield is now a passive and will now apply its buff to zephyr for 4 seconds after a successful attack
- wind control reworked:
* the area of effect now follows zephyr for its duration
* when cast, the maximum number of cyclones are spawned around zephyr (based on the level of cyclones)
* cool down is now 60 seconds (from 120)
* mana cost is now 75 at all levels (from 100/150/200)
* the spell is cancelled if zephyr is stunned or silenced
* radius reduced to 400 (from 550)
* the speed buff is now 15/25/35% (down from 30/40/50%)
* duration is now 6 seconds at all levels (from 6/7/8)


blood hunter
- make blood crazy not stupid (with buffs/debuffs). Still unremovable.

Deadwood
- grabby hands from rotten grasp are now revealed by stealth detection
- base armor lowered by 3 (to 1.24)
- slow from the log now decreases linearly
- rotten grasp range changed from 1500 to 1300

forsaken archer
- skeletons now die in 1 hit

jereziah
- protective charm duration set to 5/8/11/14 seconds (from 5/10/15/20)
- righteous strike's slow duration set to 2/3/4/5 seconds (from 5 at all levels)

keeper of the forest
- if an enemy hero comes within a 300 radius of keeper's eyes, the eye will be made visible to the hero's team

madman
- stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied.
- barrel roll will now always use its maximum distance, regardless of how far away you target

magebane
- base strength lowered (again) back to 17

pollywog
- +5 movement speed

pyro
- leveling fervor now grants all of your abilities the power to put a burning fire dot on anyone you hit with your spells or hit with an attack. Every time you hit someone with a spell or attack them, it refreshes the duration of the dot and adds a charge. 2,3,4,5 dps per charge, 6 second duration.
* attacking a building places the dot on the building, and yes, it stacks.

Valk
- ult cooldown to 120 at all levels (from 160)
- manacost to 100/150/200 from (200,250,300)

Thursday, January 21, 2010

Annihilation Video Parade

I just love when I hear Quad Kill, Annihilation, Rage Quit, and Genocide sounds, so I found video in Youtube contain 5 Annihilation, I want to share it with you guys, so here's the madness !

Swiftblade Annihilation



SoulStealer Annihilation



SoulStealer 2 Annihilation



Defiler Annihilation



Sand Wraith Annihilation



Forsaken Archer Annihilation

Wednesday, January 20, 2010

Test Client Version 0.2.32 - 35

I updated all the post about this test client and combine it into 1 post.So from the version 0.2.32(size :5.76 Mb)  until now it's 0.2.35(0.20 Mb)
It's important to know that I'm not allowed to post the changelogs, until the restriction is lifted by Idejder.
So if you guys want to participate or want to know about the changelog, please join the IRC Channel, click this link below :


And just some information, it's a balance patch contain Zephyr rework, and Pyromancer, Electrician, also
Chronos skill change.Also Magmus and Deadwood got their voice now.


Tuesday, January 19, 2010

Twitter already reach 2500+ followers

The HoN Twitter already announced the winner of 12 pre-paid accs. today, here's the winner :
@thedealer29 
@mattheModest 
@pixonenco 
@Draco9898 
@Crutch 
@Zeratan 
@acex187x 
@ksat90 
@BearBear 
@Slice 
@gimmeh2steps 
@curbee 
@athkore

And the current Facebook fans are 299.853 fans, just 147 to go !
And the XFIRE Channel still 1.687 members !

0.1.66 Test Patch! Jan 19

We are ready to put an early version of 0.1.66 on the test client. A lot of cool stuff is in this version including:
- Zephyr, Chronos, and Electrician reworks/changes
- Continued hero balance
- Vector Targetting
- New game mode - Banning Pick
- Nullstone tweaks
- Toggleable Offensive Auras
- Pyro can burn things!


We are hoping to get this onto the test realm at ~4-4:30 PST.

Come join us in IRC or in the test forum for more information!

-------------------------------------------------------

To those of you unfamiliar with the pre-beta test client, it's a special client that updates and installs separately from the regular beta client. When we have content that we know is going to require some more thorough testing, we put it through the test client to get the obvious bugs/issues out of the way (in addition to feedback on experimental balance changes). Some people like to ask "what's the point of the main beta test, then?" The second client really doesn't diminish the value or meaning of the primary beta test. Rather than put out a patch/update to the beta client that we know will have some glaring issues, we run it through this secondary process first. This actually helps the main beta test by not slowing it down with potentially game-breaking issues (our test patches on the pre-beta client receive minimal testing and often we'll patch multiple days in a row as we work on it, a process which would be quite troublesome if attempted on the main beta client).

To participate in the pre-beta test client games, you'll need to participate in our IRC channel. This is open to anyone who wants to join. Our IRC information is:
server: irc.s2games.com
ports: 6667
channel: #hon

Once you're in, you can use /nick to change your name.

We'll be posting the link to the pre-beta test client in the topic of that channel, as well as information as to where to contribute feedback and discuss the patches.


IRC CHANNEL

[S2]Idejder
S2 Staff Member
 

Sunday, January 17, 2010

For those who are unable to retrieve the game list

First off, we are aware of the problems people are having, and just want to ask for your patience on this, as it is currently still the weekend here in the US. At this time what I can say is that the majority of the people having problems with downloading the server list are from geographic regions relatively far away from the US, like Eastern Asia/New Zealand/Australia, with a few posters having issues from specific ISPs in other areas also (a few in the US). Because of the high high concentration of NZ/AU posts and ISP specific (Cox/Optus/Telco) posts, please realize that there very may well be a connection problem between those ISP's and the master server that is currently out of our control.

From the console.logs I've been reviewing in the technical support section, the ones I've reviewed are having the same problem. A timeout occurs because their client was unable to finish downloading all the game list data in 30 seconds. For a full server list (Selecting "Any" as your region) it is downloading 500-800kb of data. So if your client is unable to download a stream of data this size in less than 30 seconds you are going to get a 0 of 0 games showing message.

What this tells me is that players may be selecting the Pre-Query Filter, but are NOT selecting a region. The Pre-Query Filter MUST be selected IN CONJUNCTION with a region, or it does absolutely nothing.

If you are unable to download more than 200-300k from the master server (located in US) in 30 seconds you will be unable to retrieve the game list. Please try selecting a specific server region (Not US - ALL or EU- All). Use a server region like US - Central for testing as you should have no problem download a smaller server list.

Here is a little list of things review to try to debug/help you get your game list:

1) Make sure you click the Pre-Query Filter on the game list and have it turned *ON*
2) Make sure a region is selected from the "Region" drop down, if you are getting no server list at all, select a region with fewer servers like US - Central.
3) Scan your console output for something like this:

"Error buffer: Operation timed out after 30000 milliseconds with 131298 bytes received. "

If you are seeing this message it means you are not seeing the list because you are unable to download the data from our servers in enough time.


I'll look more into this this week and see if we can do something to help alleviate this problem in the future. We apologize for the troubles but want to let you know we will squash this issue eventually.

[S2]JamesTowN
S2 Staff Member
original post

Great Stuff from GameReplay.Org (Replay Download Feature)



 It's an amazing new feature from GameReplay.Org
The Downloadable replay system and you guys can watch it online(using the HoN client of course)
The Official HoN webstite haven't implemented this feature, but GameReplay already did it !
So just check out the Replay Library here :
And how to watch it here, so simple, just download, copy and pate, then watch it !
How To Watch Replay

Also they got interview with Kaution(former Captain of Team [D55]) and Blastbark(Captain of ButtonBashers).
Here's the link to read the interview :

Interview with Kaution







 

Interview with Blastbark

Very cool website of HoN, love it, it's PRO ! I hope I can develop this blog like GameReplay !
Copyright.2009.HEROES-OFNEWERTH