Jackie Chan by shonechacko
Just FYI, Idejder tweeted that MM and the 2.0.32 patch are out, read the changelog here : http://bit.ly/jjEJ0d
and download the client directly in here : http://bit.ly/miOYMEHello homies, and welcome to the dev blog for Drunken Master. This blog series will aim to give you guys a 100% transparent narration of how this hero was conceived, and how his creation process proceeds every step of the way. This is episode 1, and will detail how the concept of the Drunken Master came to be, and will feature his full, RAW design document, presented in segments. Please keep in mind this is exactly and 100% what we're working with atm, and concepts and numbers are ALL subject to change (so please don't get hung up on how OP or UP the hero sounds in its current form).
Concept:
Jackie Chan is a boss. He's one of my favorite actors because of the way he combines comedy and jaw-dropping maneuvers. I also remember being a little wee one growing up in China watching a movie about martial arts which involved little martial-arts-in-training kiddos getting "drunk" off of milk and tapping into their inner drunken brawler. I thought that was super cool. The concept of a drunken brawler really appeals to people because the combat style is so off-the-cuff and unpredictable, that it's at the same time dazzling and comedic. And so I set off on my quest to replicate the feel and appeal of the drunken brawler in Heroes of Newerth.
As I do with every hero concept, I started with what I pictured the feel and basic archetype of the hero to be:
Design Doc - Description:
- Archetype: Melee Tank/DPS
- Appearance: Ragged drunken asian dude with a gourd. Jackie Chan style baby.
- Unique Mechanic: No base Mana, but still has normal Max Mana. Gets a constant 10 Mana degen and does not heal Mana from well. Gains no Mana regeneration from Intelligence or items. Items cost Drunken Master no Mana to use.
Trying to balance the desire for a unique mana mechanic and caution against implementing something like rage, energy, or "heat" (hahahahhahahahahaha...), I decided to compromise between mana dependency and independency. With mana- or drunkenness- he would be very powerful. Without it, he'd still be able to do stuff, but he'd lack that extra oomph. This mechanic is driven by the base mechanic that he has no mana normally, and in fact degens 10 mana per second, and his second ability, Drink.
Design Doc - Drink (W):
- Description:
- Channels to drink deeply, granting mana
- Effects:
- Channels for up to 4 seconds
- While channeling, gains (25/50/75/100) mana each second in one second intervals, like gulps
- Passively heals Drunken Master 1 Health per point of mana passively degenerated
- Mechanics:
- Mana Cost: 0
- Cooldown: 22/18/14/10 seconds
The other abilities need to encapsulate all that defines the drunken brawler: elusiveness, unpredictable movements that screw with his enemies, excessive endurance and ability to take punishment. From those basic concepts, I came up with his bread and butter ability:
Design Doc - Lunge (Q):
- Description:
- Drunken Master lunges at target from 400 units away (Rampage style), hitting once upon impact.
- After the first hit, Drunken Master begins rotating around the target clockwise (visually, picture an asian kung fu artist ragdolling around his victim) until he ends up where he first impacted. A full 360 degree rotation takes 1.5 seconds. While Drunken Master rotates around the target, the target is stunned (like Panda ult). At the end of the rotation, Drunken Master delivers a second hit.
- The player may hit Q again after initial impact to stop rotation and immediately deliver the second hit. He may do this anytime after the initial impact and before the completion of the rotation.
- The second hit knocks the target away from Drunken master
- Physical effect type
- Rotation counts as channeling and may be interrupted
- Effects:
- Each hit deals Attack Damage + (20/40/60/80) in physical damage and counts as an attack for purposes of attack modifiers
- Second hit knocks back 400 units through a push
- If Drunken Master has 50 or more mana, Lunge consumes 50 mana and the second hit slows the target by (20/30/40/50)% for 2.5 seconds
- Mechanics:
- Mana Cost: 0
- Cooldown: 14/12/10/8 seconds
- Range: 400
The drunken brawler is elusive and unpredictable, and as such, most definitely needs a stagger:
Stagger(E):
- Description:
- Drunken Master staggers in the direction of the cursor, disjointing in the process.
- Effects:
- Stagger follows pathing and goes for 300 units over .25 seconds. Disjoints.
- If Drunken Master has 50 or more mana, Stagger consumes 50 mana and grants Drunken Master (20/40/60/80) Movement Speed and (20/40/60/80) Attack Damage for 3 seconds
- Mechanics:
- Mana Cost: 0
- Cooldown: 10/8/6/4 seconds
Drunken Master's ultimate was a toughy for me. I felt that his Lunge and Stagger, combined with the upkeep and management of mana with Drink, demand a lot of attention from a player looking to maximize the hero. At the same time, it's his ultimate- it needs to be impactful. At the end, I decided to go with a temporary self buff that plays on his extreme resilience, and gives a hero looking to fill a melee DPS role a much needed resistance to crowd control.
Numb to Pain (R, ultimate):
- Description:
- Drunken Master takes a special tonic to make himself resistant to enemy assaults
- Effects:
- Drunken Master becomes immune to Stun, Silence, Slows, Perplex, Root, and Disarm for (6/8/10) seconds. Removes any of those effects on him (obviously can't break Stun or Silence)
- If Drunken Master has 100 or more mana, Numb to Pain consumes 100 mana and reduces all damage taken by Drunken Master by (20/30/40)% for the duration
- Mechanics:
- Mana Cost: 0
- Cooldown: 60/45/30 seconds
These four skills, along with the unique mana mechanic, really serve to push forward everything great about the concept of a drunken brawler. Unpredictable, kung fu-ey movements, check. Drunken stagger, check. Reliance on chugging booze-a-hol to be extra powerful, check. Hit me, see if I care mentality, check. The next step after the concept is always to see how it translates in game and if the skills give off the desired effect and feel. The next blog in the series will focus on the process of scripting Drunken Master into the game, the unique challenges presented by his mana mechanic and Lunge ability, and how Idejder and Deejay dealt with them (because I sure as hell was not going to try to script this beast).

16 comments:
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^ what he said
^ what she said
<:
Stupid spam anonymous. . . .
IMO, next OP hero.
IMO a hero that doesn't use mana for his items could be interesting. Here is to them never making him need a refresher =P.
On a more serious note, the sheer tankiness of this guy is kind of ridiculous on paper. However, will anyone want to kill him or will ignoring him be more useful?
buy codex with him and you have some nice dmg output because theres no mana needed to use it xD
"concepts and numbers are ALL subject to change (so please don't get hung up on how OP or UP the hero sounds in its current form)"
Why the hell are you commenting on the one thing they said you didn't need to worry about?
BULLSHIT GAME!
retards they just want u fucking money _|_
"retards they just want u fucking money _|_"
Yeah, it's annoying that they require you to farm coins to pay for this hero, I'd rather all the heroes be free to play.
...Wait a second.
i'm sure that this hero, is the WORST idea the s2games developers had in their lifes, suck so hard, bullshit hero, Harlequinn would have been so much glorious. i'm so disappointed with this. next time, don't give a chance to players vote on next heroes, to avoid any other mistake.
Indeed ^
indeed² ^
Sounds awesome, I'm looking forward to it.
so freakin imbalanced!!! Cant be disarmed,silenced,rooted,perplexed,slowed,and stunned plus he takes less damage. LOL
the only counter are mana burners.
INSANITARIUS ANYONE? ^_^
OMG. You are the creator of Drunken Master!! I LOVE THAT HERO! IS VERY FUNNY TO PLAY! GREAT JOB MAN! Awesome hero. I ended here looking for pictures of Sand Wraith.
Can you check a hero i made? Give me an opinion or something. It would be very cool if Drunken Master creator can make an opinion.
PD: I dont know why he was nerfed a while ago :C
This is the link to one of my heroes.
http://dream.heroesofnewerth.com/hero/Yugoloth/Replicant
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