The Emerald Warden has got to be one of the most WTF heroes I’ve ever seen…and I love him for it. This centaur-bodied, ram-headed caster/summoner hybrid is coming to Heroes of Newerth this Friday, but we know you want to get a look at his abilities now. Check out what this mysterious hero has to offer to crafty players, and why your enemies’ balls may soon be in grave danger. Yes, we said it: balls.
Now, when you think of a hero described as being a summoner, you might call Tremble to mind. On the contrary: the Emerald Warden summons beasts to aid him, but you can’t directly control these animal spirits to do your bidding. The Emerald Warden plays like the perfect intelligence hero pest, constantly interrupting the opposing team’s plans while staying well out of harm’s way. With his auto-attack that can hit from beyond 600 range (more than Flint Beastwood’s default range), you’ll be harassing heroes like no other while you sit back and try to comprehend how the Warden got to looking so awesome. His abilities only compound his pestering potential; let’s give them a look, shall we? Here’s the description of the Emerald Warden’s spell toolkit, straight from S2.
Skills description :
- Silencing Shot (Q): A straightforward single-target ability that will deal high damage and prevent your target from casting spells for a short duration. Because the Emerald Warden has fairly low health, his ability to shut down enemy spellcasters contributes heavily to his own survival.
- Hunter’s Command (W): The Emerald Warden summons two spirit wolves that seek out and chase enemy heroes before colliding into them. Unlike most other spells, Hunter’s Command does not require line of sight, allowing Emerald Warden players to figuratively sniff out hiding opponents or detect incoming players well before they see him.
- Overgrowth (E): The Emerald Warden creates patches of invisible vines that will activate and immobilize enemy units that come within a certain distance while they are dormant. Though they last quite a long time, they may be destroyed to end their grabbing prematurely.
- Summon Gawain (R): The Emerald Warden summons Gawain, a spirit hawk that will autonomously patrol the sky around the Emerald Warden. Gawain provides several passive bonuses that require no input from the Emerald Warden player whatsoever; it gives “clear vision” around itself, meaning it can see over trees in a limited radius, preventing anyone from hiding so as long as the Emerald Warden is near. It will cast Diving Strike to deal physical damage to enemy heroes, an ability which grows stronger with levels. Later on, it gains Forest’s Touch, an emergency healing spell, and finally Emerald Storm, which will bathe a large area in a snaring thunderstorm.
Read about PCGamer Impression about Warden exclusive in :
http://www.pcgamer.com/2011/06/29/first-look-at-the-emerald-warden-heroes-of-newerths-nature-lover/



1 comments:
Emerald Warden is much like TINKER from DotA in my own opinion
-Silencing Shot single high damage to the target (shut down spells) = LAZER of TINKER
-Hunter's Command summon 2 wolves target enemy heroes invi/non-invi nearby... = HEAT SEEKING ROCKETS
-Overgrowth - much like march of the machines..
-Summon Gawain -Orignal or like Tundra's?
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