Version 2.5.2.1
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- The current Free Heroes were changed. The current available list is as follows:
*
Valkyrie
Valkyrie
*
Monkey King
Monkey King
*
Gemini
Gemini
*
Chronos
Chronos
*
Swiftblade
Swiftblade
*
Zephyr
Zephyr
*
Engineer
Engineer
*
Fayde
Fayde
*
Parasite
Parasite
*
Thunderbringer
Thunderbringer
*
Wretched Hag
Wretched Hag
*
Martyr
Martyr
*
Puppet Master
Puppet Master
*
Plague Rider
Plague Rider
*
Pharoah
Pharoah
- Added a new Taunt: Fist of Sol
- Added a new Keeper of the Forest Alt Avatar: Mother Nature Keeper
- Health Bars for heroes now have Health Pips and glow when you hover over them
* Each small section is 200 Health and each large section is 1000 Health
- New options for colorblind players
* Health Pips or Colorblind options can be turned on and off in the Mod Options section
- /dnd will now ignore mentor/player spectate requests
- You can no longer player spectate or mentor in a Tournament Rules game
- Fixed player count with player spectators/mentors
- For mentors/player spectators, we no longer do:
* PSR checks
* Leaver check
* Verified check
* Private server check
- Hellflower: Can no longer tab to the invisible gadget
-
Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases
Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases
-
Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point
Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point
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Cthulhuphant: Fixed his Trample projectile from still going after he dies
Cthulhuphant: Fixed his Trample projectile from still going after he dies
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Fayde: Added a check so her Illusions will interact properly with deleted units
Fayde: Added a check so her Illusions will interact properly with deleted units
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Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die
Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die
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Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing
Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing
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Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
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Gemini: Extremely minor tweak to alt avatar animation when walking
Gemini: Extremely minor tweak to alt avatar animation when walking
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Gemini: Made some effects not play through fog
Gemini: Made some effects not play through fog
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Gemini: Fixed teleporting to the wrong place when dying
Gemini: Fixed teleporting to the wrong place when dying
* Fixes a bug where Gemini drops items that drop on death (ie, Bound Eye) at the killer's feet instead of the pet's feet
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Gladiator: Fixed his invisible gadgets so they can't be tabbed to
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Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile
Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile
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Magebane: Optimized Mana Combustion
Magebane: Optimized Mana Combustion
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Midas: Updated Elemental Warp's tooltip
Midas: Updated Elemental Warp's tooltip
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Tundra: Fixed units so they play their idle animation when the stun of Avalanche wears off
5 comments:
No sound at all since updated on windows version! any fix coming for this?
my sound all fine
That new Keeper skin looks like a giant neon green blob. Either my graphics card is messed up, or no one even attempted to add any depth or detail to that model. Maybe it looks better in game than in the shop.
sucks for linux users, still nothing =/
my sound dead
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