Saturday, December 17, 2011

Patch 2.5.2.1 Changelog - Mother Nature Keeper and New Taunt

The Linux patch will not be out until later today. We are sorry for this, we are going to be fixing it as quickly as we can.

Version 2.5.2.1

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- The current Free Heroes were changed. The current available list is as follows:
* Valkyrie
* Monkey King
* Gemini
* Chronos
* Swiftblade
* Zephyr
* Engineer
* Fayde

* Parasite
* Thunderbringer
* Wretched Hag
* Martyr
* Puppet Master
* Plague Rider

* Pharoah

- Added a new Taunt: Fist of Sol

- Added a new Keeper of the Forest Alt Avatar: Mother Nature Keeper

- Health Bars for heroes now have Health Pips and glow when you hover over them
* Each small section is 200 Health and each large section is 1000 Health

- New options for colorblind players
* Health Pips or Colorblind options can be turned on and off in the Mod Options section

- /dnd will now ignore mentor/player spectate requests
- You can no longer player spectate or mentor in a Tournament Rules game
- Fixed player count with player spectators/mentors

- For mentors/player spectators, we no longer do:
* PSR checks
* Leaver check
* Verified check
* Private server check


- Hellflower: Can no longer tab to the invisible gadget

- Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases
- Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point
- Cthulhuphant: Fixed his Trample projectile from still going after he dies
- Fayde: Added a check so her Illusions will interact properly with deleted units
- Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die
- Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing
- Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
- Gemini: Extremely minor tweak to alt avatar animation when walking
- Gemini: Made some effects not play through fog
- Gemini: Fixed teleporting to the wrong place when dying
* Fixes a bug where Gemini drops items that drop on death (ie, Bound Eye) at the killer's feet instead of the pet's feet
- Gladiator: Fixed his invisible gadgets so they can't be tabbed to
- Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile
- Magebane: Optimized Mana Combustion
- Midas: Updated Elemental Warp's tooltip
- Tundra: Fixed units so they play their idle animation when the stun of Avalanche wears off

5 comments:

T@o said...

No sound at all since updated on windows version! any fix coming for this?

Anonymous said...

my sound all fine

Zeebrat said...

That new Keeper skin looks like a giant neon green blob. Either my graphics card is messed up, or no one even attempted to add any depth or detail to that model. Maybe it looks better in game than in the shop.

Anonymous said...

sucks for linux users, still nothing =/

Anonymous said...

my sound dead

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