Cthulhuphant and his Alt.Avt
So this is the preview of Cthulhuphant abilities, with some screenshots too, you guys can read the full article in cad-comic, link below.
Trample (Q)-
Cthulhuphant is a melee tanky initiator, and this ability gets him into
the thick of it. He charges forward in a direction, dealing damage and
stunning any enemy heroes he connects with. If there are any creeps in
his path, they are blasted away like projectiles, also dealing damage
and stunning enemy heroes they hit.
And here's our hero mid-trample!
Hook 'Em (W)-
With Hook 'Em, Cthulhuphant uses his mighty tusks to skewer and
immediately kill an enemy non-hero unit. The corpse creates a shield
which blocks a large portion of damage coming at Cthulhuphant from the
front. Strength of the shield is proportional to the target's max
health.
This is a shot of the shield that Cthulhuphant gets immediately after goring an enemy creep with Hook 'Em
Mortifying Presence (E)- This is a
passive aura of fear and madness. Nearby enemy heroes have their attack
and movement speeds slowed. When Cthulhuphant kills an enemy unit, the
effect doubles for ten seconds. If he kills an enemy hero, the effect
triples for ten seconds!
Obliterate (R)-
Cthulhuphant draws on all of his awesomeness to fire raw, brutal energy
blasts from his many trunks. Obliterate causes five pulses of
devastating area of effect damage in front of Cthulhuphant.