Thursday, January 12, 2012

Upcoming Balance Patch on 27th January

Many of you don't know that a HUGE balance patch is in the works but there is! There have been countless messages to go over in general discussion, balance forums, competitor forums, tournaments, IMs, and emails which have all been extremely helpful in creating the upcoming patch. Going through all of these sources takes considerable time (and we try to give attention to every source!) to get a good basis of what needs to change, what could change, and what should not change. Even after making this list we want more then theory crafting, we put our changes into extensive testing to make sure we are making proper balance decisions.

For your patience here's a sneak peak of some balance changes expected to come:

Gemini
- Fire and Ice will require both dogs to channel

There have been many complaints of how hard it is to kill Gemini and we agree! This change alone should help remedy much of that. Other areas to be looked at are movespeed and stats transfer.

Midas
- Lion's Pride will have healing reduced

Midas is a hero that many people, including us, would say needs a nerf and most agree that the heal is the biggest problem.


Zephyr
- Reducing the amount zephyr can heal

Zephyr's survivability is a little too high, as evidenced both by our observations of competitive play and community feedback.

Monarch
- Reducing the cast range on Crippling Pollen from 550 to 500
Crippling Pollen started with a higher cast range when compared similar spells. Although only higher by 50 it becomes much easier to snag those heroes trying to attack from 600 range. This slight touch on the spell seems to put it back into place.

Ring of Sorcery
- Slightly increasing the manacost to activate

Typically purchased selfishly this items focus is meant to be a team item (like astrolabe and energizer). Increasing the mana cost will make it less effective for the individual to use.

HotBL
- Expect changes to come! A big thanks to everyone who contributed on the balance forums for this one!

Too effective at all points in the game we're hoping to release a new concept to this item that will keep it's current effectiveness in helping carries farm during the mid game but not make it impossible for other heroes to kill a hero with an early HotBL.

Our expected release date is Jan 27th. Many thanks to all our testers and everyone else who has helped contribute.

[S2]DOGKaiser
S2 Staff Member

7 comments:

Anonymous said...

nerfing helm of the black legion , what?
shieldbreaker already goes trough and i know on some heroes like zephyr or corrupted disciple early games sometimes they just laugh at your dmg but the issue seems to be the tanky style carry not the item itself. Ive never seen ppl say on , yeah gg , legionnaire has a helm now its over.. or ppl say , oh no some stg hero got a helm to survive initiation its gg
weird nerf , especially that its been so long that the item acts exatly the same

Anonymous said...

srsly, there is something good happening, like a balance patch, and the first post on the comments is a crying one?! wtf!

b2t:

cool thing, ty s2, keep the good work up

Anonymous said...

OMG. Since SB break HotBL anyway, why nerf it more. That is S2 stupidity. Balance is made when each items have their counter. If heroes in pub have HotBL i make a lvl1 sb and that's it. 1600+900 and it's countered.

Anonymous said...

Why nerf HotBL? its a very useful item.

Anonymous said...

why nerf ring of sorcery? rofl.. it should be improved

Anonymous said...

i think the mana cost to use ring is already too much.

soul reaper said...

The first comment is actually very reasonable. Getting an early HotBL means nothing compared to an early runed cleaver. Mid to late game the Helm becomes almost useless. Why would anyone invest in it if they nerf it?!? I better look into this on the balance forum.

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